In this update15
Full notes
Full Book of the Old update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Book of the Old changes
Game Mechanics
HP Recovery
The former “HP Recovery per Kill” of the player character and the card effect are now replaced with two attributes: the “HP Recovery Chance” and the “HP Recovery”.
Now every time a monster is killed, there will be a certain probability to restore a certain amount of HP
Cards
BloodFang(BatFang)
Name modification
Cost increased from 1 to 4
Landscape Effect “+5%/10%/20% HP Recovery Chance by Kill” added
Portrait Skill’s Duration decreased from 4/4/4 to 3/3/3
Portrait Skill’s Lifesteal decreased from 10%/20%/30% to 5%/10%/15%
ToughSpirit
Portrait Skill’s cost increased from 15/15/15 to 25/25/25
Portrait Skill’s extra HP decreased from 40/80/160 to 20/40/80
Herb
Portrait Skill’s Restore Rate decreased from 5%/8%/13% to 5%/7.5%/10%
BloodyMoon
Landscape Effect “+1/2/4 HP Recovery per Kill” removed
Landscape Effect “+5%/10%/20% HP Recovery Chance by Kill” added
TheRemains
Landscape Effect “+2/4/8 HP Recovery per Kill” removed
Landscape Effect “+7.5%/15%/30% HP Recovery Chance by Kill” added
TwistLines
Landscape Effect “+1/2/4 HP Recovery per Kill” removed
Landscape Effect “+5%/10%/20% HP Recovery Chance by Kill” added
Clown
Portrait Skill’s Sacrifice Rate decreased from 50%/40%/30% to 25%/20%/10%
Wrench
Landscape Effect ”+2/4/8 ATK” removed
Landscape Effect “+2.5%/5%/10% HP Recovery Chance by Kill” added
Balance
Landscape Effect “+1/2/4 HP Recovery per Kill” removed
Landscape Effect “+5%/10%/20% HP Recovery Chance by Kill” added
ShabbyDoll
Landscape Effect “+2/4/8 HP Recovery per Kill” removed
Landscape Effect “+5/10/20 HP Recovery by Kill” added
Portrait Skill’s HP Stealth for you decreased from 75%/100%/125% to 15%/25%40%
Cross
Portrait Skill’s “Max HP increase each time you take damage” modified to “ATK increase 2/4/6 each time you take damage”
Grail
Portrait Skill’s HP Restore Rate decreased from 50%/75%/100% to 30%/60%/90%
Portrait Skill’s “SAN Recovery” removed
Portrait Skill’s cost increased from 0/0/0 to 50/50/50
Portrait Skill’s cooldown decreased from 75/75/75 to 50/50/50
Spring
Landscape Effect “+1/2/4 HP Recovery per Kill” removed
Landscape Effect “+5%/10%/20% HP Recovery Chance by Kill” added
DarkSun
Landscape Effect “+1/2/4 HP Recovery per Kill” removed
Landscape Effect “+5%/10%/20% HP Recovery Chance by Kill” added
Scale
Landscape Effect “+10/20/40 Move Speed” removed
Landscape Effect “+2/4/8 HP Recovery by Kill” added
Scratch
Landscape Effect “+2/4/8 ATK” removed
Landscape Effect “+2.5%/5%/10% HP Recovery Chance by Kill” added
GoatHoop
Landscape Effect “+1/2/4 HP Recovery per Kill” removed
Landscape Effect “+5%/10%/20% HP Recovery Chance by Kill” added
GiantHorn
Portrait Skill’s Move Speed Reduction effect decreased from 25/25/25 to 10/10/10
BlackPowder
Cost decreased from 4 to 1
Landscape Effect “+3/6/12 ATK” removed
Seed
Portrait Skill’s damage increased from 15/30/60 to 25/50/100
Portrait Skill’s HP Recovery effect now is fixed at 5/10/15
Portrait Skill’s cooldown increased from 12/12/12 to 20/20/20
Player Role
Killer
Remove “HP Recovery per Kill”
Initialized “HP Recovery by Kill” is 5
Initialized “HP Recovery Chance by Kill” is 5%
Gameplay
Altar
Optimize the generation method of the altar card, theoretically increase the chance of appearance of cards with related attributes of the altar.
Greedy Room
Greedy Chest now only needs to sacrifice 50% of the coins. (minimum 1)
The probability calculation of Greedy Chest is now independent.
Judgement Room
Judgment Sword now only absorbs 50% of the current HP. (the reward after victory will also change)
Bug Fixed
LAW(2): Dead after the bond effect may cause the game to be abnormal.
LAW(2): The time point of the bond effect sound is abnormal.
Scratch: Portrait Skill’s knockback effect is abnormal.
Source
Changelog.gg summarizes and formats this update. How we read updates.
