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Steam News8 May 20215y ago

2021-05-08 HP Recovery Mechanism Modified and Bug Fixed

Game Mechanics HP Recovery The former “HP Recovery per Kill” of the player character and the card effect are now replaced with two attributes: the “HP Recovery Chance” and the “HP Recovery”.

In this update15

Full notes

Full Book of the Old update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix12 additions25 changes14 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
changedHP RecoveryThe former “HP Recovery per Kill” of the player character and the card effect are now replaced with two attributes: the “HP Recovery Chance” and the “HP Recovery”.
changedHP RecoveryNow every time a monster is killed, there will be a certain probability to restore a certain amount of HP
changedBloodFang(BatFang)Cost increased from 1 to 4
addedBloodFang(BatFang)Landscape Effect “+5%/10%/20% HP Recovery Chance by Kill” added
changedBloodFang(BatFang)Portrait Skill’s Duration decreased from 4/4/4 to 3/3/3
changedBloodFang(BatFang)Portrait Skill’s Lifesteal decreased from 10%/20%/30% to 5%/10%/15%
Cost14Cost increased, buffPortrait Skill’s Duration4/4/43/3/3Portrait Skill’s Duration decreased, nerfPortrait Skill’s Lifesteal10%/20%/30%5%/10%/15%Portrait Skill’s Lifesteal decreased, nerfPortrait Skill’s cost15/15/1525/25/25Portrait Skill’s cost increased, buff

Book of the Old changes

changedThe former “HP Recovery per Kill” of the player character and the card effect are now replaced with two attributes: the “HP Recovery Chance” and the “HP Recovery”.
changedNow every time a monster is killed, there will be a certain probability to restore a certain amount of HP
changedCost increased from 1 to 4
addedLandscape Effect “+5%/10%/20% HP Recovery Chance by Kill” added
changedPortrait Skill’s Duration decreased from 4/4/4 to 3/3/3

Game Mechanics

HP Recovery

  • The former “HP Recovery per Kill” of the player character and the card effect are now replaced with two attributes: the “HP Recovery Chance” and the “HP Recovery”.

  • Now every time a monster is killed, there will be a certain probability to restore a certain amount of HP

Cards

BloodFang(BatFang)

  • Name modification

  • Cost increased from 1 to 4

  • Landscape Effect “+5%/10%/20% HP Recovery Chance by Kill” added

  • Portrait Skill’s Duration decreased from 4/4/4 to 3/3/3

  • Portrait Skill’s Lifesteal decreased from 10%/20%/30% to 5%/10%/15%

ToughSpirit

  • Portrait Skill’s cost increased from 15/15/15 to 25/25/25

  • Portrait Skill’s extra HP decreased from 40/80/160 to 20/40/80

Herb

  • Portrait Skill’s Restore Rate decreased from 5%/8%/13% to 5%/7.5%/10%

BloodyMoon

  • Landscape Effect “+1/2/4 HP Recovery per Kill” removed

  • Landscape Effect “+5%/10%/20% HP Recovery Chance by Kill” added

TheRemains

  • Landscape Effect “+2/4/8 HP Recovery per Kill” removed

  • Landscape Effect “+7.5%/15%/30% HP Recovery Chance by Kill” added

TwistLines

  • Landscape Effect “+1/2/4 HP Recovery per Kill” removed

  • Landscape Effect “+5%/10%/20% HP Recovery Chance by Kill” added

Clown

  • Portrait Skill’s Sacrifice Rate decreased from 50%/40%/30% to 25%/20%/10%

Wrench

  • Landscape Effect ”+2/4/8 ATK” removed

  • Landscape Effect “+2.5%/5%/10% HP Recovery Chance by Kill” added

Balance

  • Landscape Effect “+1/2/4 HP Recovery per Kill” removed

  • Landscape Effect “+5%/10%/20% HP Recovery Chance by Kill” added

ShabbyDoll

  • Landscape Effect “+2/4/8 HP Recovery per Kill” removed

  • Landscape Effect “+5/10/20 HP Recovery by Kill” added

  • Portrait Skill’s HP Stealth for you decreased from 75%/100%/125% to 15%/25%40%

Cross

  • Portrait Skill’s “Max HP increase each time you take damage” modified to “ATK increase 2/4/6 each time you take damage”

Grail

  • Portrait Skill’s HP Restore Rate decreased from 50%/75%/100% to 30%/60%/90%

  • Portrait Skill’s “SAN Recovery” removed

  • Portrait Skill’s cost increased from 0/0/0 to 50/50/50

  • Portrait Skill’s cooldown decreased from 75/75/75 to 50/50/50

Spring

  • Landscape Effect “+1/2/4 HP Recovery per Kill” removed

  • Landscape Effect “+5%/10%/20% HP Recovery Chance by Kill” added

DarkSun

  • Landscape Effect “+1/2/4 HP Recovery per Kill” removed

  • Landscape Effect “+5%/10%/20% HP Recovery Chance by Kill” added

Scale

  • Landscape Effect “+10/20/40 Move Speed” removed

  • Landscape Effect “+2/4/8 HP Recovery by Kill” added

Scratch

  • Landscape Effect “+2/4/8 ATK” removed

  • Landscape Effect “+2.5%/5%/10% HP Recovery Chance by Kill” added

GoatHoop

  • Landscape Effect “+1/2/4 HP Recovery per Kill” removed

  • Landscape Effect “+5%/10%/20% HP Recovery Chance by Kill” added

GiantHorn

  • Portrait Skill’s Move Speed Reduction effect decreased from 25/25/25 to 10/10/10

BlackPowder

  • Cost decreased from 4 to 1

  • Landscape Effect “+3/6/12 ATK” removed

Seed

  • Portrait Skill’s damage increased from 15/30/60 to 25/50/100

  • Portrait Skill’s HP Recovery effect now is fixed at 5/10/15

  • Portrait Skill’s cooldown increased from 12/12/12 to 20/20/20

Player Role

Killer

  • Remove “HP Recovery per Kill”

  • Initialized “HP Recovery by Kill” is 5

  • Initialized “HP Recovery Chance by Kill” is 5%

Gameplay

Altar

  • Optimize the generation method of the altar card, theoretically increase the chance of appearance of cards with related attributes of the altar.

Greedy Room

  • Greedy Chest now only needs to sacrifice 50% of the coins. (minimum 1)

  • The probability calculation of Greedy Chest is now independent.

Judgement Room

  • Judgment Sword now only absorbs 50% of the current HP. (the reward after victory will also change)

Bug Fixed

  • LAW(2): Dead after the bond effect may cause the game to be abnormal.

  • LAW(2): The time point of the bond effect sound is abnormal.

  • Scratch: Portrait Skill’s knockback effect is abnormal.

Source

Steam News / 8 May 2021

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