In this update2
Full notes
Full Book of the Old update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Fixes
Book of the Old changes
Difficulty System
The difficulty system is divided into four levels: Simple, Hard, Crazy, and Nightmare. For maps of different levels, the probability of the appearance of elite monsters and enhanced monsters will be different.
Elite Monster
Elite monsters increase their health by 300%, increase their damage by 75%, and have one of the following four auras:
- Life AuraHP increased by 100%
Damage Aura: Increases damage caused by 20%
- Move Speed AuraMove Speed increased by 50%
- Damage Reduction AuraDamage taken is reduced by 20%
Enhanced Monster
Enhanced monsters will choose an additional effect from the followings:
Death Explosion: After death, it will cause 10/15/20/25/30 damage to enemy units in the area.
Death Aid: After death, restore 10/15/20/25/30 HP to friendly units in the area.
Death Shot: Fire bullets with damage of 10/15/20/25/30 in eight directions after death.
Injury Resistance: Resist the first two injuries
Unable to Smash: The damage received will not exceed 25% of the maximum HP.
Bug Fixed
- POISON(2)Abnormal duration fixed.
- POISON(4)Abnormal extra properties fixed.
- CrossAbnormal extra ATK fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
