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Steam News6 July 20214y ago

2021-07-06 Difficulty System Update

Difficulty System The difficulty system is divided into four levels: Simple, Hard, Crazy, and Nightmare.

In this update2

Full notes

Full Book of the Old update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions11 changes0 removals
  • Maps
  • Balance
  • Fixes
changedDifficulty SystemThe difficulty system is divided into four levels: Simple, Hard, Crazy, and Nightmare. For maps of different levels, the probability of the appearance of elite monsters and enhanced monsters will be different.
changedElite MonsterElite monsters increase their health by 300%, increase their damage by 75%, and have one of the following four auras:
changedElite MonsterLife Aura: HP increased by 100%
changedElite MonsterDamage Aura: Increases damage caused by 20%
changedElite MonsterMove Speed Aura: Move Speed increased by 50%
changedElite MonsterDamage Reduction Aura: Damage taken is reduced by 20%

Book of the Old changes

changedThe difficulty system is divided into four levels: Simple, Hard, Crazy, and Nightmare. For maps of different levels, the probability of the appearance of elite monsters and enhanced monsters will be different.
changedElite monsters increase their health by 300%, increase their damage by 75%, and have one of the following four auras:
changedLife Aura: HP increased by 100%
changedDamage Aura: Increases damage caused by 20%
changedMove Speed Aura: Move Speed increased by 50%

Difficulty System

The difficulty system is divided into four levels: Simple, Hard, Crazy, and Nightmare. For maps of different levels, the probability of the appearance of elite monsters and enhanced monsters will be different.

Elite Monster

Elite monsters increase their health by 300%, increase their damage by 75%, and have one of the following four auras:

  • Life AuraHP increased by 100%
  • Damage Aura: Increases damage caused by 20%

  • Move Speed AuraMove Speed increased by 50%
  • Damage Reduction AuraDamage taken is reduced by 20%

Enhanced Monster

Enhanced monsters will choose an additional effect from the followings:

  • Death Explosion: After death, it will cause 10/15/20/25/30 damage to enemy units in the area.

  • Death Aid: After death, restore 10/15/20/25/30 HP to friendly units in the area.

  • Death Shot: Fire bullets with damage of 10/15/20/25/30 in eight directions after death.

  • Injury Resistance: Resist the first two injuries

  • Unable to Smash: The damage received will not exceed 25% of the maximum HP.

Bug Fixed

  • POISON(2)Abnormal duration fixed.
  • POISON(4)Abnormal extra properties fixed.
  • CrossAbnormal extra ATK fixed.

Source

Steam News / 6 July 2021

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