In this update10
Full notes
Full Bonaparte - A Mechanized Revolution update
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Repeated intro
Hello everyone! We have received some reports regarding issues that are present in the current build (v0.15.0.0-RC2). Our team is working hard to resolve these issues to ensure that your experience playing Bonaparte - A Mechanized Revolution is as smooth as possible. In the meantime, we have created a list of known issues for you to refer to and see if the team is already aware of and working on a fix for any issues you may be experiencing.
What changed
- Fixes
- UI and audio
- Balance
- Gameplay
- Performance
- Maps
Bonaparte - A Mechanized Revolution changes
If you encounter an issue that is not listed below, you can report a bug in-game by pressing F1, visit our Discord or post on Steam.
List of Known Issues
Languages
At 1.0 launch, the game will include Chinese(simplified), Chinese(Traditional), Japanese and Korean, but these will not be present in Early Access.
Resolution
Ultrawide resolutions are not currently supported. Please switch to 16:9 through the options
Game Balance
Some tactical units (Skirmishers, Dragoons) are more powerful than other units.
Most rebel controlled regions only have two possible army compositions.
Tactical AI units tend to be aggressive and don’t use many abilities.
Controls
The game is currently missing a key to swap the facing direction of a tactical unit.
Dialogue
Some of the dialogue, in particular when buildings are constructed/demolished/upgraded or units are recruited, is very repetitive and unnecessary.
Dialogue UI panels may occasionally flicker at the beginning of some conversations when taking actions on the strategic map
There are several typos in the dialogue that will be addressed before launch.
Visuals
Some of the 3D visuals are still being polished, such as the houses in the combat maps.
There are some cluttered text popups, particularly during combat sequences.
The army movement arrow can clip through units and gizmos.
Unit portrait images can occasionally extend beyond their boundaries
Audio
Some sound effects remain to be added into the game, for example in the National Convention.
Interface
Various panels in the game are still undergoing interface polish. This includes:
All recruitment panels (Battalion, Colossus, and Officer)
Many of the smaller pop up panels
The save/load panel
Some panels, such as the negotiation panel in the clubs, need to be aligned better
There may also be small layout/formatting issues on various panels as well
Bugs
While the team is rapidly fixing bugs, several open notable bugs are:
After completing a defensive tactical battle, the prisoner UI will be shown but the turn will continue to play out in the background.
The first mention of a coup in the narrative happens one turn too early.
Sometimes, the automatic zoom will zoom too closely to the ground in tactical combat.
The camera will lock on units during the end of turn phase even if the unit does not take any actions, resulting in a rapid, jerky movement.
Occasionally, incorrect officer portraits may be shown when performing certain actions on the strategic map.
Trampling through the first peasant unit in the Bastille battle can sequence break the tutorial.
AI can sometimes construct a mech and attack in the same turn.
Defense battles will start in fast motion if the player enters one while speed is set to fast forward.
Source
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