In this update5
Full notes
Full Blue Flame update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- Maps
- UI and audio
- Performance
- Fixes
Blue Flame changes
I'm excited to bring you the newest update of Blue Flame, version 0.5! Let's jump right into it with the main course.
The Forgotten Docks
V0.5 opens up a new area called the Forgotten Docks. While currently not implemented this area will unlock the fast travel mechanic of the game that will enable you to travel to the Crossroad Tavern or to the Road to Sikla Castle.
This level also feature a new spell, the Firemine that's perfect for players who would like to lure enemies into traps.
Champion of the Battlefield
A new boss has arrived to the game! This boss replaces the Daeodon at the beginning of the game and serves as a tutorial boss that teaches the players the importance of blocking and dashing.
Additions and updates
The following have been added/updated in the game:
Options menu have been added. It's not fully completed yet, but a lot of options (such as particles, screenshake and volumes) can be tweaked.
Added missing animations for Skeleton Halberd and balances.
Crystals now slowly pulse with their lighting.
Spawner bush now has the possibility to delay the spawning of the Crawler enemy.
Taking screenshots with F12 now use a sequential numbering.
Improved the performance of animation rendering.
Updated dialogs to match the lore of the game.
Updated controller view so it reverts back to the player if the Right Stick is not in use.
Fixes
The following have been fixed in the game:
Firesword can no longer hit dead enemies.
Menu can be used with a controller.
About menu buttons now snap correctly.
Fixed an issues that made the potions unable to be picked up if it spawned near a dead Shielder.
In the upcoming weeks a new version of the game will come out that will feature a new level of the game as well as the aforementioned fast-travel mechanic.
Steve
Source
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