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- Blue Flame
Patch #6 is out!
Hi everyone! Version 1.2.0.1 has been released. This version contains an updated export from the newest version of GameMaker Studio 2 to help with stability and performance. This update also fixes a wrong collider for t…
Announcement1 changePerformance - Blue Flame
The Monument Update Has Arrived
Hi everyone, István here! Its been a long time coming but version 1.2 is finally here and there's a lot to cover so lets get right to it! Monuments Version 1.2 is dubbed the "Monument Update" because I've added 5 monume…
Patch notes8 changesBalanceGameplay - Blue Flame
Update notes for 04.09
Hi everyone! This is a small patch and it chances a few things: Fixed an issue with key bindings not being saved If you die with less then 3 potions you'll be at 3 potions Archer's health has been reduced by 10, to make…
Announcement3 changesFixBalance - Blue Flame
Patch #5 is out!
Hi everyone! I'm happy to announce that an Italian translation has been added to the game as well. This version also contains a small amount of bugfixes with the save system that could have made the players stuck in Cas…
Announcement2 changesMapsGameplay - Blue Flame
Hotfix for Patch #4
Hey everyone! Today I've uploaded a hotfix the fixes a crash when fighting different kind of ranged enemies. In this hotfix there's also updates for the Bogre enemy, his rock throws now follow the player. Thank you ever…
Announcement1 changeFixPerformance - Blue Flame
Version 1.1.2 is out!
Hi everyone! To celebrate Blue Flame's 2 month release we're releasing a new patch, Patch #4 (version 1.1.2.1). This patch mainly focuses on graphical updates Including shadow updates, as well as regrouping sprites to t…
Announcement2 changesGameplayPerformance - Blue Flame
Patch #3 Hotfix #3 is live!
Hi everyone! Recently I became aware of a game breaking bug with the save system. This now has been fixed, but In case you find anything, please let me know. I deeply apologise for this issue being present in the game f…
Announcement1 changeFix - Blue Flame
Patch #3 Hotfix #2 is live!
Hi everyone! Today I've uploaded a patch the fixes some issues with potions not being permanent. For example if you had 4 potions when activating a checkpoint and then you gained 3 more but died you'd go back to 4 potio…
Announcement - Blue Flame
Patch #3 (v1.1.0.7) is out!
Hi everyone, István here! It's been one month since the release of Blue Flame and today is new patch time! Scattering Flame Replacing Blinding Light is a new spell, called the Scattering Flame. This spell is an evolutio…
Patch notes8 changesGameplayServer - Blue Flame
Patch #2 Hotfix #1 is live!
Hey everyone! Hotfix #1 for patch #2 (v1.1.0.3) is now live. This contains an update to the tutorial text near the first bonfire. Now this text tells the player that lost mana can be regained by defeating bosses. I also…
Announcement3 changesFixGameplay - Blue Flame
Patch #2 (v1.1.0.3) is out!
Hello everyone, István here! It's time for another regular update of Blue Flame and this time it's a reworked first level. Reworked Last Battlefield The Last Battlefield was the first level ever created to the game and…
Patch notes9 changesGameplayPerformance - Blue Flame
Patch #1 (v1.0.5.2) is out!
Hello everyone, István here! It's been barely a week since the release of Blue Flame, but we're already here with a small content update and a major gameplay improvement. Here's whats new in version 1.0.5.2: Added wisdo…
Patch notes4 changesGameplay - Blue Flame
Blue Flame 1.0 Is Here!
Hi everyone, István here! It's been a long journey, but we finally reached the end. Or the beginning? The time has come for Blue Flame to be released and I'm super happy to share it with everyone. Blue Flame has been a…
Patch notes2 changesBalanceServer - Blue Flame
Roadmap for 2021
Hi everyone István here, your friendly Blue Flame developer. In my last post I started a devlog series, that quickly turned into nothing, because as it turns out raising a puppy (look at her, omg so cute) working 8 hour…
Event2 changesGameplay - Blue Flame
Devlog #1 - The Road Ahead
Hey Everyone, Steve here! It has been a while since I wrote any kind of Devlogs, so a quick recap: I'm a solo developer from Hungary, working after work hours on my first commercial project, Blue Flame, a top-down actio…
Announcement - Blue Flame
What can You expect from the demo?
Enter an atmospheric medieval kingdom in which you play as a pyromancer. In this world you are the only one with warm fire. Blue Flame is a top-down action game set in a medieval fantasy world, inspired by the Souls ser…
Announcement3 changesGameplayServer

