Repeated intro
Hello everyone, István here!
What changed
0 fixes1 addition3 changes0 removals
changedIt's been barely a week since the release of Blue Flame, but we're already here with a small content update and a major gameplay improvement.
addedHere's whats new in version 1.0.5.2:Added wisdom to the cracked out wall kitten. Now the kitten will tell a different wisdom every day of the month. Contributed by the Oh Glorious Cracked Out Wall Kitten facebook page.
changedHere's whats new in version 1.0.5.2:Improved the collision system in a way that makes the player unable to be stuck into the enemies. In turn this does mean the player will be able to walk through enemies once in their collision, but it's a small sacrifice for improved gameplay. I'm also looking forward to see how the speedrunning community could use this "phasing" thing.
changedNext patchIn the next patch I'll try to bring in Hungarian localization and a reworked first level of the game.
Blue Flame changes
changedIt's been barely a week since the release of Blue Flame, but we're already here with a small content update and a major gameplay improvement.
addedAdded wisdom to the cracked out wall kitten. Now the kitten will tell a different wisdom every day of the month. Contributed by the Oh Glorious Cracked Out Wall Kitten facebook page.
changedImproved the collision system in a way that makes the player unable to be stuck into the enemies. In turn this does mean the player will be able to walk through enemies once in their collision, but it's a small sacrifice for improved gameplay. I'm also looking forward to see how the speedrunning community could use this "phasing" thing.
changedIn the next patch I'll try to bring in Hungarian localization and a reworked first level of the game.
It's been barely a week since the release of Blue Flame, but we're already here with a small content update and a major gameplay improvement.
Here's whats new in version 1.0.5.2:
Added wisdom to the cracked out wall kitten. Now the kitten will tell a different wisdom every day of the month. Contributed by the Oh Glorious Cracked Out Wall Kitten facebook page.
Improved the collision system in a way that makes the player unable to be stuck into the enemies. In turn this does mean the player will be able to walk through enemies once in their collision, but it's a small sacrifice for improved gameplay. I'm also looking forward to see how the speedrunning community could use this "phasing" thing.
Next patch
In the next patch I'll try to bring in Hungarian localization and a reworked first level of the game.
Until then, hit us up on Discord, Twitter, Facebook or in the community hub.
István