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Steam News21 December 20187y ago

Update and announcement

We've been hard at work polishing things up as we rapidly are moving closer to a release state.

Full notes

Full Bloody Trapland 2: Curiosity update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition5 changes0 removals
  • Events
  • Server
  • Gameplay
  • Performance
  • UI and audio
addedHere's a recap of what we have updated as of latelyChallenge Mode We added a brand new game mode where you take on randomly generated adventures with varried difficulties. Both using alternative levels from the Story as well as user created levels.
changedHere's a recap of what we have updated as of latelyOnline Play We have put a lot of work into making the network code feel as close to local play as possible. There is still some minor things for us to polish. But it is overall in a very good state.
changedHere's a recap of what we have updated as of latelyLevels Visualls and Gameplay. Seeing and hearing you play the levels has been great feedback. There might still be some minor tweaks to come, but all in all they are in a finale state.
changedHere's a recap of what we have updated as of latelyControllers We have taken in a lot of feeback from you and tweaked the controllers to feel more responsive and easier to use.
changedHere's a recap of what we have updated as of latelyOptimizations We've been optimizing a lot throughout to make it run well also on lower-mid end computers.
changedHere's a recap of what we have updated as of latelyLocalization now supports: Spanish, Polish, Italian, French, Russian, Finnish, German, Swedish, English. Big thanks to all of you who have been helping us out with localizations.

Bloody Trapland 2: Curiosity changes

addedChallenge Mode We added a brand new game mode where you take on randomly generated adventures with varried difficulties. Both using alternative levels from the Story as well as user created levels.
changedOnline Play We have put a lot of work into making the network code feel as close to local play as possible. There is still some minor things for us to polish. But it is overall in a very good state.
changedLevels Visualls and Gameplay. Seeing and hearing you play the levels has been great feedback. There might still be some minor tweaks to come, but all in all they are in a finale state.
changedControllers We have taken in a lot of feeback from you and tweaked the controllers to feel more responsive and easier to use.
changedOptimizations We've been optimizing a lot throughout to make it run well also on lower-mid end computers.

We've been hard at work polishing things up as we rapidly are moving closer to a release state. Thank you all for the feeback you have been giving us throughout, it's helped us a lot on improving upon what soon will be game version 1.0. Please consider leaving a review and let us know how you liked the game. It means a lot to us. You can also reach us directly either here on Steams community or our discord.

Here's a recap of what we have updated as of lately

  • Challenge Mode

    We added a brand new game mode where you take on randomly generated adventures with varried difficulties. Both using alternative levels from the Story as well as user created levels.

  • Online Play

    We have put a lot of work into making the network code feel as close to local play as possible. There is still some minor things for us to polish. But it is overall in a very good state.

  • Levels

    Visualls and Gameplay. Seeing and hearing you play the levels has been great feedback. There might still be some minor tweaks to come, but all in all they are in a finale state.

  • Controllers

    We have taken in a lot of feeback from you and tweaked the controllers to feel more responsive and easier to use.

  • Animations

    We've smoothened up the character animations.

  • Optimizations

    We've been optimizing a lot throughout to make it run well also on lower-mid end computers.

  • Achievements

    31 in total.

  • Steam Trading cards

    8 in total.

  • Localization now supports:

    Spanish, Polish, Italian, French, Russian, Finnish, German, Swedish, English. Big thanks to all of you who have been helping us out with localizations.

Changelog Version 0.996:

Main menu changed to Christmas edition. Big update made to controllers, fixed a few inconsistencies and tighten up the feel in general, they should now be in a finale state. Big improvements made to the network code for player predictions. Pvp prediction still to be improved slightly. Challenge mode, added world map also for online. 4-3 Extensive updated to level. Also fixed issue with one of the trampolines. 2-3 Extensive update for the beginning of the level. 1-9 Extensive update for the end part of the level. 2-1 Fixed a spike trap at the end. 4-2 Fixed a jump distance issue. 2-10 increased health of boss, now takes 5 hits to kill. Fix for falling spikes not always killing Fix for trampolines animation having fps drop Fix for credits triggering multiple times. (Happened if you jumped out and in from worldmap a few times) Fix for crash on credits screen as a result of this Fix for carts not being removed after playing caveboss Various optimization

Discord: https://steamcommunity.com/linkfilter/?url=https://discord.gg/YSuqDvk Happy Holidays! - Chris

Source

Steam News / 21 December 2018

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