Full notes
Full Bloody Trapland 2: Curiosity update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Server
- Gameplay
- Performance
- UI and audio
Bloody Trapland 2: Curiosity changes
We've been hard at work polishing things up as we rapidly are moving closer to a release state. Thank you all for the feeback you have been giving us throughout, it's helped us a lot on improving upon what soon will be game version 1.0. Please consider leaving a review and let us know how you liked the game. It means a lot to us. You can also reach us directly either here on Steams community or our discord.
Here's a recap of what we have updated as of lately
Challenge Mode
We added a brand new game mode where you take on randomly generated adventures with varried difficulties. Both using alternative levels from the Story as well as user created levels.
Online Play
We have put a lot of work into making the network code feel as close to local play as possible. There is still some minor things for us to polish. But it is overall in a very good state.
Levels
Visualls and Gameplay. Seeing and hearing you play the levels has been great feedback. There might still be some minor tweaks to come, but all in all they are in a finale state.
Controllers
We have taken in a lot of feeback from you and tweaked the controllers to feel more responsive and easier to use.
Animations
We've smoothened up the character animations.
Optimizations
We've been optimizing a lot throughout to make it run well also on lower-mid end computers.
Achievements
31 in total.
Steam Trading cards
8 in total.
Localization now supports:
Spanish, Polish, Italian, French, Russian, Finnish, German, Swedish, English. Big thanks to all of you who have been helping us out with localizations.
Changelog Version 0.996:
Main menu changed to Christmas edition. Big update made to controllers, fixed a few inconsistencies and tighten up the feel in general, they should now be in a finale state. Big improvements made to the network code for player predictions. Pvp prediction still to be improved slightly. Challenge mode, added world map also for online. 4-3 Extensive updated to level. Also fixed issue with one of the trampolines. 2-3 Extensive update for the beginning of the level. 1-9 Extensive update for the end part of the level. 2-1 Fixed a spike trap at the end. 4-2 Fixed a jump distance issue. 2-10 increased health of boss, now takes 5 hits to kill. Fix for falling spikes not always killing Fix for trampolines animation having fps drop Fix for credits triggering multiple times. (Happened if you jumped out and in from worldmap a few times) Fix for crash on credits screen as a result of this Fix for carts not being removed after playing caveboss Various optimization
Discord: https://steamcommunity.com/linkfilter/?url=https://discord.gg/YSuqDvk Happy Holidays! - Chris
Source
Changelog.gg summarizes and formats this update. How we read updates.
