Full notes
Full Bloody Trapland 2: Curiosity update
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What changed
- Events
- UI and audio
- Gameplay
- Server
- Fixes
- Performance
Bloody Trapland 2: Curiosity changes
Patch 0.995:
Online mode added for Challenge.
Added new UI for worldmap. UI now recognizes and changes according to what input you are using (keyboard/xbox/ps).
Major change to the dash and slide ability. Timing requirement for doing a "max dash" has been removed. This to make it feel more consistent. However, to get the max output in terms of length, a max jump will still be required as you will reach longer. But the power of the dash will always be the same.
Slide will now be performed in the direction the character is looking even if standing position. Regardless of the move direction input.
Dash will now be performed regardless of the move direction input. Exception being when dashing out from a wallslide state.
Further tweaks were made to walljump to prevent climbing the same wall.
Further improvements were made to the player animations to make it feel smoother.
New network code for boulders and various trap prefabs, making them look and feel smoother in online play.
Fix for gold coin achievements not triggering if they were previously picked up.
Fixed an issue with boulders causing fps drop when hitting the ground.
Fixed a network issue with Boomtraps for clients, making them stutter just as they would hit the ground.
Fixed Dashing with Right Bumper. Also added Left Trigger and Left Bumper as Dash alternatives.
Level 3-6 got some minor visual fixes.
Level 3-4 Goal hitbox made bigger.
Fix for wall-dashing power sometimes coming out short on controller.
Fixes were made to Steam invites, as it sometimes did not work properly.
Fix for going back from worldmap in singleplayer could cause the menu level to load in as a black background.
Fix for dash jump sfx not triggering when not moving in a direction.
Big announcement to be made 22th December! See you in the Traplands! - Chris
Source
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