Full notes
Full Bloody Trapland 2: Curiosity update
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What changed
- Server
- Fixes
- Gameplay
- Balance
- UI and audio
- Performance
Bloody Trapland 2: Curiosity changes
Changelog as of 0.99 to 0.994
Substantial tweaks was made to the player animation to make them feel smoother. (12/8)
Network prediction for carts in 4-10 improved
Animations fixed for Online play in 4-10 and other minor tweaks
3-10 fix for prediction when ship was moving back further than start location
Critical fix for online play that sometime occurred when going from being a client to host own server. Caused a lot of various issues throughout and stayed until game was restarted. Amongst other Jungleboss fists not slamming for clients, mountain boss not starting for clients, chat not working, and a lot of others
Fix for end credits being trigged more than once
Fixes for Hall of fame, no double entry if already on list
Fix for Stinky layer in caveboss
Fix for buttons becoming desynced in online
Fixed Level upload issue in editor
Fixed preview pictures for Cave T2 and Desert 9
Fix for cart in caveboss being able to "shoot" while dead.
Fixed wrong level loading when joining as server that has been migrated.
Fix for some traps and objects not syncing when server had been migrated.
Fix for Steam invite not working when server had been migrated (hopefully)
Fixed rare saving level issue in editor where the folder path could be invalid.
Fix for Auth to master server failed. Will now retry connection more aggressively
Slightly updated level design for 2-7
Network code for spiky peaks boss improved, all network issues should now be resolved.
Cave boss improvments. Visuals, Parallax, Updated music, level scrolling feel improved.
Unlockable character can now be played in cave boss as well.
Fixed wall crusher issue on 3-7, could previously become de-synced in online.
Fixed sorting order for Hall of Fame ending
Fix for boulders not spawning after server migration
Various fixes for spiky peaks boss in online mode. Had odd behavior if players joined in mid-level
Fix for loading wrong level that occurred sometimes when previously hosting a server
Network optimizations
Jump abuse was fixed.
Walljump fixed for short jumps, should feel like before again!
Message logs will print when connection is lost to master-sever in different scenarios
Soft lock issue fixed when disconnected from master server at the very same moment as game-sever started
Fixed 5-1 boss hurt from below
Fixed smaller death animation glitch for boss on 5-1
Fixed timing with help signs on 5-1
Fixed some preview pictures for worldmap
Added cooldown for regen on caveboss
Fixed checkpoint on t2 cave for Traplander difficulty
4-3, made jump up to secret bigger
Added missing keys for Russian localization
Fixed issue with Trails not always starting correctly over network on the first level loaded
Fixed issue where "worldmap" could be accessed for client
Added some code optimizations for players
Optimized network code to send less data
Fixed issue with reveal secrets in worldmap not always triggering for clients
Fixed issue causing audio to stop playing when too many sources where playing at same time
Fixed some balancing levels for sound effects
Fixed issue with multiple players being able to spawn in challenge mode
Improved custom scripts
Fixed a lot of various error handling issues that can occur on off-chances which in turn prevents network packages from being sent
Fixed issue with Drag-Select in editor
Improved level upload in editor, message will now tell progress
Fix for online Chat not showing up
Fixed "Failed to load arcade level" in challenge mode
Lots of various (minor) level fixes and tweaks
Fixes for Stinky as playable character
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Source
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