In this update2
Full notes
Full Bloodstone Rising update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Server
- Fixes
- Performance
- UI and audio
Bloodstone Rising changes
🚀 Updates
Added difficulty system with selectable difficulty options.
Added new Space Ship Hub starting area.
Hub is currently used for hosting game and setting difficulty.
In the future will be used for selecting character class and upgrades.
Added 3 new dungeon rooms
Added save/load system (currently only used for scene changes).
Improved menu transitions (now instant).
Improved mining system (can hold to mine, faster mining, updated animation).
Health orbs are now always auto picked up.
Reduced weapon sway (Makes aiming feel more responsive).
Improved jump behavior.
Improved lighting, textures, and environment polish across scenes.
Added new minimap icons.
🧩 Fixes
Fixed restart issue in multiplayer.
Fixed minimap rotation issue.
Fixed arms flickering issue.
Fixed multiple small bugs and inconsistencies across UI, environments, and gameplay systems.
Source
Changelog.gg summarizes and formats this update. How we read updates.
