In this update2
Full notes
Full Bloodstone Rising update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! I am excited to announce the largest demo update released to date! A whole bunch of things changed along with significant systems improvements that will help accelerate future development.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Performance
Bloodstone Rising changes
The demo is slowly but surely getting to its final state yet there is still a lot of work to do. Give it a try and let me know your thoughts on Discord . What do you feel is missing? What should I focus on next? The biggest item on the list is to add many more interesting upgrades and weapon variations.
🚀 Updates
Reworked upgrade system.
Mining crystals now gives you random upgrades.
Added upgrade drone with selectable upgrades at the end of each room.
Added minimap.
Added health orbs dropped by enemies on death.
Added doors between each room which are locked until all enemies are spawned.
Added grenade recharge system and corresponding upgrade.
Improved boss pacing.
Added slow ability.
Crawler enemies align to ground (Won’t clip through stairs).
Can now jump over most railing.
Redid spit effect visuals.
Added new room variations to the dungeon.
Added holosight to rifle.
Improved muzzle and bullet effects.
Added new pistol sounds.
Disabled menu when you start a new game
Removed consumable upgrades (Health and Grenades).
Added new logo
🧩 Fixes
Fixed various visual and audio bugs.
Fixed enemies getting stuck on stairs.
Fixed excessive sway when you aim down sights.
Fixed menu glitch when starting a new game
Fixed aiming input delay (Please report if you still experience this).
Source
Changelog.gg summarizes and formats this update. How we read updates.
