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Steam News21 August 202510mo ago

Playtests, Feedback, and What’s Next - Devlog 2

Hey everyone, Mark here again. Welcome back to the second Devlog for Bloodstone Rising! Today, I want to delve into something equally important: playtests, feedback, and how you can contribute to shaping the game.

In this update4

Full notes

Full Bloodstone Rising update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone, Mark here again. Welcome back to the second Devlog for Bloodstone Rising!

What changed

0 fixes2 additions3 changes0 removals
  • Gameplay
  • Balance
  • Server
  • Store
addedWhy Playtests MatterThis kind of feedback helped shape the new version of the first Boss, which now has more mechanics, attacks, and is more challenging.
changedPlaytesters WantedIf you’re reading this and you’re curious about Bloodstone Rising, now’s your chance to jump in. Playtest sign-ups are planned to come, and spots will be limited.
addedPlaytesters WantedPlaytesters get: • Early access to new builds before public demo updates • A chance to directly influence game balance and features • Tester bragging rights in the community
changedPlaytesters WantedJoin our Community Server
changedPlaytesters Wanted[dynamiclink href=" https://store.steampowered.com/app/3338020/Bloodstone_Rising/ "]

Bloodstone Rising changes

addedThis kind of feedback helped shape the new version of the first Boss, which now has more mechanics, attacks, and is more challenging.
changedIf you’re reading this and you’re curious about Bloodstone Rising, now’s your chance to jump in. Playtest sign-ups are planned to come, and spots will be limited.
addedPlaytesters get: • Early access to new builds before public demo updates • A chance to directly influence game balance and features • Tester bragging rights in the community
changedJoin our Community Server
changed[dynamiclink href=" https://store.steampowered.com/app/3338020/Bloodstone_Rising/ "]

Today, I want to delve into something equally important: playtests, feedback, and how you can contribute to shaping the game.

Why Playtests Matter

I can spend weeks coding features, tweaking combat, and building systems, but the real test happens when someone else picks up the game and plays it their way.

That’s when the unexpected shows up: strategies I never thought of and feedback I wouldn’t have considered on my own.

This kind of feedback helped shape the new version of the first Boss, which now has more mechanics, attacks, and is more challenging.

That’s the magic of playtesting: it turns Bloodstone Rising into something greater than the sum of its parts.

How to Give Feedback

I want feedback to be as easy and open as possible.

Here are the main ways you can help:

  • Discord feedback channel – The best place to drop quick thoughts, screenshots, or funny bugs • Steam discussions – Perfect for longer write-ups and suggestions • Playtest reports – For those in the closed playtest, I’ll share a short survey after each testing round

Whether it’s a one-line “shotgun feels weak” or a full breakdown of your run, every bit of input helps me tune the game closer to what players want.

Playtesters Wanted

If you’re reading this and you’re curious about Bloodstone Rising, now’s your chance to jump in. Playtest sign-ups are planned to come, and spots will be limited.

Playtesters get: • Early access to new builds before public demo updates • A chance to directly influence game balance and features • Tester bragging rights in the community

Keep an eye on the communications for potential sign-ups in the coming weeks.

Join our Community Server

[dynamiclink href="https://store.steampowered.com/app/3338020/Bloodstone_Rising/"]

Source

Steam News / 21 August 2025

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