Update log
Full BloodRush: Undying Wish update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey, everyone! This patch slightly buffs both Boss Encounters, especially when the Cepheus Constellation is active. We've also fixed some bugs and issues reported recently!
Extracted changes
- Fixes
- Gameplay
- Events
- Balance
Our next patch is going to be an exciting one - we're doing a major revamp for the Daze Talent Tree, and it looks absolutely awesome. Stay tuned!
Game Improvements
New Codex entry for the Ardor System;
Codex entries for mechanics not yet unlocked are now hidden;
Improved the Codex entry for the Flask Reward;
Aim assist now affects melee weapons, too;
Balance Adjustments
The Witch can now throws her Bombs to further distances;
Witchbombs are now lethal (both to the player and to enemies);
During its second phase, the Beast is now immune to Witchbombs;
With Cepheus active, Cassius now launches 5 bat projectiles instead of 3;
During his second phase, some of Cassius' bat projectiles are now undeflectable;
Fixes
Improved the Abysm collision in the Fountain;
Thanks for all the support, everyone, and please leave a Steam review if you can!
Have a nice day!
-Dan
Source
