Full notes
Full Bloodlit update
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What changed
0 fixes0 additions1 change0 removals
- Balance
changedAdjusted how ammo autopickup behaves: They will now only activate when near player's crosshair. - Ammo autopickup is now toggleable. Disabled by default. - Fixed velocity being halted in mid-air after player was staggered into mid-air, which can lead to less fall damage than intended. - Enemies' limb vibration (visual feedback to taking damage) is now no longer dependent to frame rates.
Bloodlit changes
changedAdjusted how ammo autopickup behaves: They will now only activate when near player's crosshair. - Ammo autopickup is now toggleable. Disabled by default. - Fixed velocity being halted in mid-air after player was staggered into mid-air, which can lead to less fall damage than intended. - Enemies' limb vibration (visual feedback to taking damage) is now no longer dependent to frame rates.
- Adjusted how ammo autopickup behavesThey will now only activate when near player's crosshair. - Ammo autopickup is now toggleable. Disabled by default. - Fixed velocity being halted in mid-air after player was staggered into mid-air, which can lead to less fall damage than intended. - Enemies' limb vibration (visual feedback to taking damage) is now no longer dependent to frame rates.
Source
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