Update log
Full Bloodgrounds update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Gameplay
- Balance
- Fixes
- Events
- Workshop
Ave Patronus! A new patch is now live! As promised last time, this patch will fix a lot of localization issues while also addressing some interface bugs. In addition, based on your ongoing feedback, we added some new features which we hope will improve your gameplay.
Here are all patch notes for this update:
Features
Enemy Tactics Enemies will no longer destroy the Bonfire object on purpose
Adjusted Enemy Ability Enemy Gladiators no longer have abilities that summon Spirits ("Spirit of the Forest", "Spirit of the River", "Spirit of the Wind") to avoid enemy Spirits on the battlefield
Arena Grid tile effects (Blight, Ember, Smoke Shroud, Frozen Ground, Electrified) can no longer appear in the two left most columns before the battle commences, to prevent them from restricting Gladiator placement during Tactics Phase.
Ability: Epicenter A tile occupied by the Metal Spikes obstacle is now a valid casting target (previously was an invalid target)
Fixes
- BuildingColosseum Fixed an issue that could result in a fatal error when displaying the Deity ability info tooltip in the detail view for enemy Veterans
Ability: Rope Rush (Secutor Class) Now uses the correct values to apply Vulnerable status
Level 2: 25% (from 0%)
Level 3: 50% (from 0%)
Quest: Melting Pot Quest (task: Build the Forum) was moved to Age 2 (from Age 3) to better match the natural progression
Arena Fixed an issue that resulted in Audience characters being displayed over the Emperor's Throne in Cathedra Arena (Age 5)
Arena Fixed the interaction between Arena Modifiers "Grand Tournament" and "Spiked Arena" which produced indestructible objects and could result in an impassible arena
Arena Fixed an issue that resulted in a Gladiator's Health being calculated incorrectly when un-equipping certain items
- Arena ObstacleFlamethrower Fixed an issue that could result in a fatal error when applying the effect to invalid targets
Arena Visual Effects Fixed an issue that prevented the visual effects for Statuses Haste, Slow, Snare and Taunt to be displayed correctly on certain enemy units: Araneus, Ash Golem, Gold Golem, Mud Golem.
Balancing
Mercy chance in Challenge Battles increased to 100% (from 50%) when Mercy conditions are met.
Interface
Menu Added a setting allowing players to choose between two button mapping options for Tactics mode
- BuildingAcademy Gladiators training in the Academy are now sorted by the order they were added
Building: Colosseum Tool tips for Gladiator Deity are now fully visible in the Veteran preview detail info panel
- BuildingInfirmary Gladiators resting in the Infirmary are now sorted by the order they were added
Localization
Added missing localization for recently added button mapping options for Tactics phase
- ItemMinor Tinctura Remedii Fixed tool tip to correctly reflect recent balancing changes (Stacks removed 1 → 3)
- ItemGreater Tinctura Remedii Fixed tool tip to correctly reflect recent balancing changes (Stacks removed 2 → 6)
Deity Abilities Fixed tool tip to correctly reflect the functionality ("once per Battle" → "once per Challenge")
Source
