Bloodgrounds
Steam News 27 November 20255mo ago

New Early Access Patch now live

Ave Patronus! A new patch is now live! As promised last time, this patch will fix a lot of localization issues while also addressing some interface bugs. In addition, based on your ongoing feedback, we added some new fe…

Update log

Full Bloodgrounds update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

9 fixes5 additions3 changes3 removals
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
  • Events
  • Workshop
addedAve Patronus! A new patch is now live! As promised last time, this patch will fix a lot of localization issues while also addressing some interface bugs. In addition, based on your ongoing feedback, we added some new features which we hope will improve your gameplay.
removedFeaturesEnemy Tactics Enemies will no longer destroy the Bonfire object on purpose
removedFeaturesAdjusted Enemy Ability Enemy Gladiators no longer have abilities that summon Spirits ("Spirit of the Forest", "Spirit of the River", "Spirit of the Wind") to avoid enemy Spirits on the battlefield
removedFeaturesArena Grid tile effects (Blight, Ember, Smoke Shroud, Frozen Ground, Electrified) can no longer appear in the two left most columns before the battle commences, to prevent them from restricting Gladiator placement during Tactics Phase.
fixedFixesBuilding: Colosseum Fixed an issue that could result in a fatal error when displaying the Deity ability info tooltip in the detail view for enemy Veterans
changedFixesQuest: Melting Pot Quest (task: Build the Forum) was moved to Age 2 (from Age 3) to better match the natural progression
Item: Minor Tinctura Remedii Fixed tool tip to correctly reflect recent balancing changes (Stacks removed1 to 3Item: Greater Tinctura Remedii Fixed tool tip to correctly reflect recent balancing changes (Stacks removed2 to 6

Ave Patronus! A new patch is now live! As promised last time, this patch will fix a lot of localization issues while also addressing some interface bugs. In addition, based on your ongoing feedback, we added some new features which we hope will improve your gameplay.

Here are all patch notes for this update:

Features

  • Enemy Tactics Enemies will no longer destroy the Bonfire object on purpose

  • Adjusted Enemy Ability Enemy Gladiators no longer have abilities that summon Spirits ("Spirit of the Forest", "Spirit of the River", "Spirit of the Wind") to avoid enemy Spirits on the battlefield

  • Arena Grid tile effects (Blight, Ember, Smoke Shroud, Frozen Ground, Electrified) can no longer appear in the two left most columns before the battle commences, to prevent them from restricting Gladiator placement during Tactics Phase.

  • Ability: Epicenter A tile occupied by the Metal Spikes obstacle is now a valid casting target (previously was an invalid target)

Fixes

  • BuildingColosseum Fixed an issue that could result in a fatal error when displaying the Deity ability info tooltip in the detail view for enemy Veterans
  • Ability: Rope Rush (Secutor Class) Now uses the correct values to apply Vulnerable status

    • Level 2: 25% (from 0%)

    • Level 3: 50% (from 0%)

  • Quest: Melting Pot Quest (task: Build the Forum) was moved to Age 2 (from Age 3) to better match the natural progression

  • Arena Fixed an issue that resulted in Audience characters being displayed over the Emperor's Throne in Cathedra Arena (Age 5)

  • Arena Fixed the interaction between Arena Modifiers "Grand Tournament" and "Spiked Arena" which produced indestructible objects and could result in an impassible arena

  • Arena Fixed an issue that resulted in a Gladiator's Health being calculated incorrectly when un-equipping certain items

  • Arena ObstacleFlamethrower Fixed an issue that could result in a fatal error when applying the effect to invalid targets
  • Arena Visual Effects Fixed an issue that prevented the visual effects for Statuses Haste, Slow, Snare and Taunt to be displayed correctly on certain enemy units: Araneus, Ash Golem, Gold Golem, Mud Golem.

Balancing

  • Mercy chance in Challenge Battles increased to 100% (from 50%) when Mercy conditions are met.

Interface

  • Menu Added a setting allowing players to choose between two button mapping options for Tactics mode

  • BuildingAcademy Gladiators training in the Academy are now sorted by the order they were added
  • Building: Colosseum Tool tips for Gladiator Deity are now fully visible in the Veteran preview detail info panel

  • BuildingInfirmary Gladiators resting in the Infirmary are now sorted by the order they were added

Localization

  • Added missing localization for recently added button mapping options for Tactics phase

  • ItemMinor Tinctura Remedii Fixed tool tip to correctly reflect recent balancing changes (Stacks removed 1 → 3)
  • ItemGreater Tinctura Remedii Fixed tool tip to correctly reflect recent balancing changes (Stacks removed 2 → 6)
  • Deity Abilities Fixed tool tip to correctly reflect the functionality ("once per Battle" → "once per Challenge")

Source

Steam News / 27 November 2025

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