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Full notes
Full Blood: Refreshed Supply™ update
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What changed
- Gameplay
- UI and audio
- Performance
- Fixes
- Balance
Blood: Refreshed Supply™ changes
Steam post image The first of multiple hotfixes for Blood: Refreshed Supply is now live, bringing with it a host of highly requested bug fixes and improvements! Additional hotfixes for Blood: Refreshed Supply are planned for 2026. Thank you again to everyone for providing feedback and bug reports, we will continue to work to address these issues as quickly as possible.
Blood: Refreshed Supply - Patch 2.1 (Hotfix #1)
Re-added classic cinematics as a toggleable option
Added option for emulating classic 2D audio panning
Added skydome shader for full 3D look mode (for better viewing of the sky)
Fixed SC-55 music track not playing on Switch
Fixed FOV on wide displays
Fixed FOV in splitscreen
Fixed skies to render correctly in splitscreen
Fixed ambient sounds, now 20% quieter
Fixed player view not looking at the fragger/killer when killed
Fixed issue where projectiles would target the player in error
Fixed dynamite clipping through sprites
Fixed “Saving” screen, will no longer flash when quicksaving on PC
Fixed clipping issues when running at 1600x1000 resolution
Fixed non-AI sprites not properly updating gravity/fall state (i.e. floating TNT, zombie heads in Marrow)
Fixes and level adjustments for E1M1
Fixed NPCs not playing sound effects at the beginning of E1M3
Fixed missiles getting stuck in walls in E4M6
Fixed fullscreen HUD alignment going off screen for non-common aspect ratios
Fixed player explosion quips being interrupted in error
Fixed bug where the player is still holding the Life Leech staff after dropping it
Fixed flee damage to no longer be converted to a fixed point, making flare damage more accurate
Fixed sprite projection for pickups, will now render straight up instead of rotating when looking up and down
Fixed Beast stomp attack not hurting the player
Fixed certain ceiling/floors not rendering when viewing between stacked sectors
Fixed impact effects for Bloated Butcher’s meat cleaver
Fixed bugs affecting flame lick effects
Fixed sound effects from sounding grainy or muffled by disabling low-pass filtering by default
Fixed damage for Cerberus and Tchernobog projectiles; Cerberus projectile attack now inflicts the correct damage type, Tchernobog's missile attack now inflicts the correct damage type, and inflicts the correct amount of damage
Brought back the original code for checking if a point is inside a sector, fixing several small regressions throughout the game
Updated to clear audio when loading save games, fixing random noise
Reworked input system to allow more responsive mouse polling, added an option for mouse smoothing
To report bugs directly to our developers and moderating team, head over to our dedicated Discord channel.
Thank you!
Team Nightdive
Source
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