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Steam News9 December 20256mo ago

Blood: Refreshed Supply - Hotfix Update

We are hard at work on multiple hotfixes for Blood: Refreshed Supply, with the first expected to release before the end of the year.

Full notes

Full Blood: Refreshed Supply™ update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

25 fixes4 additions2 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Performance
  • Balance
changedWe are hard at work on multiple hotfixes for Blood: Refreshed Supply, with the first expected to release before the end of the year. We appreciate everyone for reporting bugs to us, and will continue to work to address these issues as quickly as possible.
fixedHere are some of the issues that will be addressed in Hotfix 1 (Patch 2.1)
addedRe-added classic cinematics as a toggleable option
addedAdded option for emulating classic 2D audio panning
addedAdded skydome shader for full 3D look mode (for better viewing of the sky)
fixedFixed SC-55 music track not playing on Switch

Blood: Refreshed Supply™ changes

changedWe are hard at work on multiple hotfixes for Blood: Refreshed Supply, with the first expected to release before the end of the year. We appreciate everyone for reporting bugs to us, and will continue to work to address these issues as quickly as possible.
fixedHere are some of the issues that will be addressed in Hotfix 1 (Patch 2.1)
addedRe-added classic cinematics as a toggleable option
addedAdded option for emulating classic 2D audio panning
addedAdded skydome shader for full 3D look mode (for better viewing of the sky)

We are hard at work on multiple hotfixes for Blood: Refreshed Supply, with the first expected to release before the end of the year. We appreciate everyone for reporting bugs to us, and will continue to work to address these issues as quickly as possible.

Here are some of the issues that will be addressed in Hotfix 1 (Patch 2.1)

  • Re-added classic cinematics as a toggleable option

  • Added option for emulating classic 2D audio panning

  • Added skydome shader for full 3D look mode (for better viewing of the sky)

  • Fixed SC-55 music track not playing on Switch

  • Fixed FOV on wide displays

  • Fixed FOV in splitscreen

  • Fixed skies to render correctly in splitscreen

  • Fixed ambient sounds, now 20% quieter

  • Fixed player view not looking at the fragger/killer when killed

  • Fixed issue where projectiles would target the player in error

  • Fixed dynamite clipping through sprites

  • Fixed “Saving” screen, will no longer flash when quicksaving on PC

  • Fixed clipping issues when running at 1600x1000 resolution

  • Fixed non-AI sprites not properly updating gravity/fall state (i.e. floating TNT, zombie heads in Marrow)

  • Fixes and level adjustments for E1M1

  • Fixed NPCs not playing sound effects at the beginning of E1M3

  • Fixed missiles getting stuck in walls in E4M6

  • Fixed fullscreen HUD alignment going off screen for non-common aspect ratios

  • Fixed player explosion quips being interrupted in error

  • Fixed bug where the player is still holding the Life Leech staff after dropping it

  • Fixed flee damage to no longer be converted to a fixed point, making flare damage more accurate

  • Fixed sprite projection for pickups, will now render straight up instead of rotating when looking up and down

  • Fixed Beast stomp attack not hurting the player

  • Fixed certain ceiling/floors not rendering when viewing between stacked sectors

  • Fixed impact effects for Bloated Butcher’s meat cleaver

  • Fixed bugs affecting flame lick effects

  • Fixed sound effects from sounding grainy or muffled by disabling low-pass filtering by default

  • Fixed damage for Cerberus and Tchernobog projectiles; Cerberus projectile attack now inflicts the correct damage type, Tchernobog's missile attack now inflicts the correct damage type, and inflicts the correct amount of damage

  • Brought back the original code for checking if a point is inside a sector, fixing several small regressions throughout the game

  • Updated to clear audio when loading save games, fixing random noise

  • Reworked input system to allow more responsive mouse polling, added an option for mouse smoothing

We’re continuing to monitor the Steam forums, reviews, and our social channels for issues to address in upcoming hotfixes. To report bugs directly to our developers and moderating team, head over to our dedicated Discord channel.

Thank you! - Team Nightdive

Source

Steam News / 9 December 2025

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