Full notes
Full Blood in the Panopticon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Store
- UI and audio
- Maps
Blood in the Panopticon changes
Patch Notes:
Reworked the Hacker enemy lock-on logic. Now players can actually tell when they are about to break a hacker's lock. The lock is also more stick now. The Trifecta's Hacking Core was also affected by this patch.
Reduced Hacker enemy's HP
Fixed a bug that caused the Nukes coming from The Wall to restart even though The King was defeated.
Reduce the Nuke frequency.
Improve incoming Nuke indicator visibility.
Lowered the damage of Potent explosions and Nukes.
Fixed a bug in the Convert section of the Store which prevented the player from seeing the conversion rewards.
Fixed a visual bug in the Conversation Box UI causing the bottom padding to disappear.
Added a map guide between bosses.
Increased Sniper bullet size.
Better telegraphing for the Human Operator enemy attacks.
What I am still working on and will be coming in the next Patch/Patches:
Full Upgrades re-balancing, making them stronger and more impactful.
Boss balancing and general combat balance and fixes.
Weird enemy spawns around The Wall area.
Other bug fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
