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Steam News25 May 20261mo ago

Demo Patch #1

Patch Notes: Reworked the Hacker enemy lock-on logic. Now players can actually tell when they are about to break a hacker's lock. The lock is also more stick now.

Full notes

Full Blood in the Panopticon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition5 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • Store
  • UI and audio
  • Maps
changedReworked the Hacker enemy lock-on logic. Now players can actually tell when they are about to break a hacker's lock. The lock is also more stick now. The Trifecta's Hacking Core was also affected by this patch.
changedReduced Hacker enemy's HP
fixedFixed a bug that caused the Nukes coming from The Wall to restart even though The King was defeated.
changedLowered the damage of Potent explosions and Nukes.
fixedFixed a bug in the Convert section of the Store which prevented the player from seeing the conversion rewards.
fixedFixed a visual bug in the Conversation Box UI causing the bottom padding to disappear.

Blood in the Panopticon changes

changedReworked the Hacker enemy lock-on logic. Now players can actually tell when they are about to break a hacker's lock. The lock is also more stick now. The Trifecta's Hacking Core was also affected by this patch.
changedReduced Hacker enemy's HP
fixedFixed a bug that caused the Nukes coming from The Wall to restart even though The King was defeated.
changedLowered the damage of Potent explosions and Nukes.
fixedFixed a bug in the Convert section of the Store which prevented the player from seeing the conversion rewards.

Patch Notes:

  • Reworked the Hacker enemy lock-on logic. Now players can actually tell when they are about to break a hacker's lock. The lock is also more stick now. The Trifecta's Hacking Core was also affected by this patch.

  • Reduced Hacker enemy's HP

  • Fixed a bug that caused the Nukes coming from The Wall to restart even though The King was defeated.

  • Reduce the Nuke frequency.

  • Improve incoming Nuke indicator visibility.

  • Lowered the damage of Potent explosions and Nukes.

  • Fixed a bug in the Convert section of the Store which prevented the player from seeing the conversion rewards.

  • Fixed a visual bug in the Conversation Box UI causing the bottom padding to disappear.

  • Added a map guide between bosses.

  • Increased Sniper bullet size.

  • Better telegraphing for the Human Operator enemy attacks.

What I am still working on and will be coming in the next Patch/Patches:

  • Full Upgrades re-balancing, making them stronger and more impactful.

  • Boss balancing and general combat balance and fixes.

  • Weird enemy spawns around The Wall area.

  • Other bug fixes

Source

Steam News / 25 May 2026

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