Full notes
Full Blood in the Panopticon update
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What changed
- UI and audio
- Gameplay
Blood in the Panopticon changes
First Milestone:
Demo Release
This will happen sometime during the next weeks. Hard to say exactly when as I still have to do the following:
Finish Steamdeck support
Do a bunch of QA on all the functionalities
Make 4 more songs for boss battles
SFX (right now, the only thing that has sound effects is the UI so I got a lot of work to do here)
Tweak the balancing
Write some more flavor text
During the Demo you might find the balancing weird. Maybe. I don't know. I am still struggling to decide whether the game is currently too easy or too hard. So I'll be looking forward to your feedback after you try it out.
What can you do in the Demo:
You will be able to progress the main content up to right before the final boss. So you will have access to almost everything.
BUT you will have a limited amount of runs to do that in. So you will not be able to finish all the side-content in the Demo. You still have access to some of it but not all.
You will have access to the 100 upgrades that are currently ready.
Second Milestone:
Full Release
This will happen on August 21. I am fully on track to finish the game by then.
What will the full release get over the demo:
More dialogue
More lore
100 more upgrades
More bosses
More enemy types
Hopefully better art for side characters
Improved progression and combat balancing
Hopefully more music if I have time to make it
More side-content
Source
Changelog.gg summarizes and formats this update. How we read updates.
