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Steam News16 January 20224y ago

Blockscape BSNG v23 released (Snowball Update)

Hi! Highlights in this update: Projectiles You can now equip the stone shape. Soft materials will stick to the surface on impact and hard materials will destroy terrain on impact.

In this update2

Full notes

Full Blockscape update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes7 additions7 changes0 removals
  • Maps
  • Performance
  • Fixes
  • Gameplay
  • UI and audio
addedHighlights in this update:Projectiles You can now equip the stone shape. Soft materials will stick to the surface on impact and hard materials will destroy terrain on impact. All materials will hurt mobs and the damage is based on the material hardness. Throwing rocks in water creates a little water splash ːsteamhappyː I will add more projectile weapons later on.
changedHighlights in this update:Optimizations Increased rendering and world loading performance. Reduced memorty usage.
changedHighlights in this update:Improved visuals Many improvements to texture and normal maps and shaders.
fixedFull list of changes:Fixed Glass/Salt specular from spotlight.
fixedFull list of changes:Fixed blood on snow.
addedFull list of changes:Added initial projectile logic.

Blockscape changes

addedProjectiles You can now equip the stone shape. Soft materials will stick to the surface on impact and hard materials will destroy terrain on impact. All materials will hurt mobs and the damage is based on the material hardness. Throwing rocks in water creates a little water splash ːsteamhappyː I will add more projectile weapons later on.
changedOptimizations Increased rendering and world loading performance. Reduced memorty usage.
changedImproved visuals Many improvements to texture and normal maps and shaders.
fixedFixed Glass/Salt specular from spotlight.
fixedFixed blood on snow.

Hi!

Highlights in this update:

  • Projectiles

    You can now equip the stone shape. Soft materials will stick to the surface on impact and hard materials will destroy terrain on impact. All materials will hurt mobs and the damage is based on the material hardness. Throwing rocks in water creates a little water splash ːsteamhappyː I will add more projectile weapons later on.

  • Optimizations

    Increased rendering and world loading performance. Reduced memorty usage.

  • Improved visuals

    Many improvements to texture and normal maps and shaders.

Full list of changes:

  • Fixed Glass/Salt specular from spotlight.

  • Fixed blood on snow.

  • Balcony doors are now locked from outside

  • Added initial projectile logic.

  • Rock shape can now be equipped and thrown.

  • Added water splash when projectile hits water

  • Fixed piviot position for equipped rock

  • Better throw animation

  • Loose materials now stick to corner if any neighbor is block type or other material.

  • Fixed sound calculation based on material hardness on projectile impact.

  • Fixed some issues with bomb throwing.

  • Increased speed of fox and horse so that you have to hunt them with projectiles.

  • Added world loading visualization.

  • Fixed scattered cube types and plant collisions

  • Improved normal mapping

  • Fixed surface missing surface extensions

  • More rocks on beaches

  • Fixed distant texture for Sandstone bricks

  • You can now find entire cliffs made of limestone in summer and spring biomes.

  • Added fences to houses

  • Nicer castle roofs with spires

  • Painted houses is now a bit more rare.

  • House Lot sizes are now a bit more random

  • Rendering optimizations

  • World generation optimizations

  • Memory usage optimizations

Have fun! Jens

Source

Steam News / 16 January 2022

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