HomeGamesUpdatesPricingMethodology
Steam News2 January 20224y ago

Random thoughts 13

Did some more work on projectiles. Rocks of various materials can now be equipped and thrown. Soft materials like snow and sand will stick to the surface and create a one voxel wide layer with a bit of randomness.

Full notes

Full Blockscape update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Maps
  • UI and audio
addedDid some more work on projectiles. Rocks of various materials can now be equipped and thrown. Soft materials like snow and sand will stick to the surface and create a one voxel wide layer with a bit of randomness. Harder materials like stone and metal will destroy a small chunk of terrain on impact. Any material will also hurt mobs on impact and the damage taken depends on the material hardness. I think I will increase the speed of the fox and the horse so that you will have to hunt them with prjectile weapons.
changedThinking about some kind of visualization of the world loading process. Like the one you have in Minecraft. Would be more fun too look at than the boring progress bar that we have now.

Blockscape changes

addedDid some more work on projectiles. Rocks of various materials can now be equipped and thrown. Soft materials like snow and sand will stick to the surface and create a one voxel wide layer with a bit of randomness. Harder materials like stone and metal will destroy a small chunk of terrain on impact. Any material will also hurt mobs on impact and the damage taken depends on the material hardness. I think I will increase the speed of the fox and the horse so that you will have to hunt them with prjectile weapons.
changedThinking about some kind of visualization of the world loading process. Like the one you have in Minecraft. Would be more fun too look at than the boring progress bar that we have now.
  • Did some more work on projectiles. Rocks of various materials can now be equipped and thrown. Soft materials like snow and sand will stick to the surface and create a one voxel wide layer with a bit of randomness. Harder materials like stone and metal will destroy a small chunk of terrain on impact. Any material will also hurt mobs on impact and the damage taken depends on the material hardness. I think I will increase the speed of the fox and the horse so that you will have to hunt them with prjectile weapons.

  • Thinking about some kind of visualization of the world loading process. Like the one you have in Minecraft. Would be more fun too look at than the boring progress bar that we have now.

  • The story of the old ones is coming along nicely. You will see more traces of that in the next updates.

Source

Steam News / 2 January 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.