In this update1
Full notes
Full Blockscape update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Maps
- Gameplay
- Performance
- Store
- UI and audio
Blockscape changes
Hi!
I hope you are having a wonderful christmas. As a christmas present I give you a massive update.
Full list of changes:
Better clouds
Fade out ground clouds close to player.
Better horizon clouds by using billboards.
Better fog with light scattering
Fixed fog discontinues by extending the skydome into a sky sphere.
Better plant distributiion.
Removed limestone in snow biomes!
Higher quality world world mesh smoothing
Added towers with tall roofs to castles.
Fixed can delete terrain above house lot rails?
New Oak models.
Added tree cube models export
New indirect lighting
Added clover to pine forests in summer and spring biomes.
Lots of new tree models
Added normal flowers to spring biome oak/pine forest.
Better rendering of pine leaves (normal hack for volume)
Removed leaves from normal grass when covered with snow.
Added more variation to pine leaves.
Lot grass is now made of scalar field voxels.
Block models with skins are now visible in inventory.
Player skin is now visible in inventory
Fixed attack cycle in creative mode is so fast it's almost invisible
New animations for main character (including running)
Rebuilt armor as skin.
Synchronized attack animation, sound and logic.
Fixed face for player and settlers
Added more variants to ground detail.
Removed fog under water!
Workers now use new player skin
Added Landscape 3 (Bigger biomes, deserts, big caves...)
Fixed mod sort order
Added horses.
Fixed horse health points
Increased Golem detonation hurt radius
First version of Flowers and Pollen
Fixed shadows missing from skinned models.
Fixed armor modifiers for torso and feet armor.
Added some blood when monster is hit
Blood now stick to ground.
Sync walking and runnning animation
Removed bird sounds during night time.
Synced walking sound to animation
Pollen initial speed is now higher and they move away from flower
Addded animation when flower is hit.
Pollen now rotate (and pulsate?) when moving
Fixed walking sounds panning errors
Cave carver now delete terrace voxels.
Flower Stem is now some shade of green color.
Fixed Flying bug wings are missing.
Monster Flowers now only spawn near Flax and hundkex.
Removed trees from rooms.
Fixed crate hit points.
Guards wont attack in just build mode any more.
Flower pollen will not damage player in just build mode now
Added "open container" sound
Added sound when opening chests/drawers.
Added wood creak sounds
Added Blueprint document type
Some recipes should be locked by default. Unlocked with blueprints.
Fixed Enigma attack not working.
Fixed Point lights doesn't work on inner walls.
Fixed flickering walls in building rooms below ground level
Fixed wrong color for lime stone castle balconies
Added entity UIRefresh adn fixed UIConstructor
Added specular for flashlight
Added cave branching
Added flower pots test.
Added snow to beached in winter biomes
Added wake up screen with text "You wake up...".
Added new rock particle type
Golems will now throw rocks.
Fixed golem rocks source position.
Added saving unlocked recipes.
Added salt crystals in caves.
Added Copter to tools. Refined metals only!
Added Copter recipe.
Metal boots will now protect from heat.
Have fun! Jens
Source
Changelog.gg summarizes and formats this update. How we read updates.
