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Steam News10 July 20250y ago

Update notes for Jul 10, 2025

Laser turrets now have unlimited range, but their extreme power draw causes each laser's damage to be reduced based on the total number of lasers that are shooting at the same time.

Full notes

Full Block Fortress 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes5 additions5 changes2 removals
  • Balance
  • UI and audio
  • Gameplay
  • Fixes
  • Performance
addedLaser turrets now have unlimited range, but their extreme power draw causes each laser's damage to be reduced based on the total number of lasers that are shooting at the same time. Total damage will always increase with more lasers shooting, but there are greatly diminishing returns after ~10 or so. Also, their hp has been reduced from 40 to 30.
addedBlockoid Arcanus no longer instantly loses the game when its countdown completes. It now shoots a very powerful beam of energy that automatically hits your barracks (or character), dealing massive damage. This attack also now has visual and audio effects.
changedThermal rifle reload time increased from 14 seconds to 20 seconds
changedIncreased the cost of the Cloaking Field mod for non-turret blocks from 1 to 3 stars
fixedFixed a bug that prevented enemies from leveling up beyond level 10 in high-level survival games.
fixedFixed a bug where equipment and blocks were locked for PC players or players with the Sandbox Badge (mobile) when creating player missions
their hp4030their hp decreased, nerfThermal rifle reload time14seconds20secondsThermal rifle reload time increased, nerfcost of the Cloaking Field mod for non-turret blocks13scost of the Cloaking Field mod for non-turret blocks increased, buff

Block Fortress 2 changes

addedLaser turrets now have unlimited range, but their extreme power draw causes each laser's damage to be reduced based on the total number of lasers that are shooting at the same time. Total damage will always increase with more lasers shooting, but there are greatly diminishing returns after ~10 or so. Also, their hp has been reduced from 40 to 30.
addedBlockoid Arcanus no longer instantly loses the game when its countdown completes. It now shoots a very powerful beam of energy that automatically hits your barracks (or character), dealing massive damage. This attack also now has visual and audio effects.
changedThermal rifle reload time increased from 14 seconds to 20 seconds
changedIncreased the cost of the Cloaking Field mod for non-turret blocks from 1 to 3 stars
fixedFixed a bug that prevented enemies from leveling up beyond level 10 in high-level survival games.
  • Laser turrets now have unlimited range, but their extreme power draw causes each laser's damage to be reduced based on the total number of lasers that are shooting at the same time. Total damage will always increase with more lasers shooting, but there are greatly diminishing returns after ~10 or so. Also, their hp has been reduced from 40 to 30.

  • Blockoid Arcanus no longer instantly loses the game when its countdown completes. It now shoots a very powerful beam of energy that automatically hits your barracks (or character), dealing massive damage. This attack also now has visual and audio effects.

  • Thermal rifle reload time increased from 14 seconds to 20 seconds

  • Increased the cost of the Cloaking Field mod for non-turret blocks from 1 to 3 stars

  • Fixed a bug that prevented enemies from leveling up beyond level 10 in high-level survival games.

  • Fixed a bug where equipment and blocks were locked for PC players or players with the Sandbox Badge (mobile) when creating player missions

  • Increased font sizes on Steam Deck and other devices with lower resolutions

  • Nearly all turrets and enemies no longer damage natural blocks (grass, dirt, etc.)

  • You can now remove entire trees and rock formations using one action

  • You can now set the player auto-attack option separately on PC and mobile devices

  • Nuke explosions no longer flash if screen flashes are turned off in the options

  • Localized text that has been added since release

  • Major optimizations when rendering groups of similarly-typed enemy models

  • Other general purpose optimization

  • Fixed some display bugs on mobile devices when choosing global mods (for PC-linked accounts only)

  • Fixed a bug where turret range mods would sometimes not give the correct range boost after being upgraded

  • Fixed a bug where sometimes troops wouldn't spawn when added from a mod

  • Fixed a bug where sometimes the controls wouldn't show up correctly when adding or editing a commander action in sandbox and mission sandbox modes

  • Fixed a bug where some sounds would continue to play when the game was paused

  • Fixed a bug where the Blockverse progress was showing incorrectly

Source

Steam News / 10 July 2025

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