HomeGamesUpdatesPricingMethodology
Steam News1 August 202511mo ago

Update notes for Aug 1, 2025

(new players) You can now choose to skip the tutorial and learn to play in campaign mode after installing the game and after each tutorial level The cost to remove tree blocks in campaign mode reduced from 5 gold to 1 g

Full notes

Full Block Fortress 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes1 addition1 change2 removals
  • Gameplay
  • Fixes
  • Compatibility
  • UI and audio
  • Performance
added(new players) You can now choose to skip the tutorial and learn to play in campaign mode after installing the game and after each tutorial level
removedThe cost to remove tree blocks in campaign mode reduced from 5 gold to 1 gold (removing ground blocks still costs 5 gold)
fixedFixed a bug where enemies wouldn't actually spawn on level 10+ even though it was indicated they would in the attack info window
fixedFixed a bug where deleting a Banner would refund double the resources spent
fixedFixed a bug where some mods would be crafted without a rarity, requiring you to upgrade them twice to get to beyond a common rarity
fixedFixed a bug where the food machine block didn't use any power when built

Block Fortress 2 changes

added(new players) You can now choose to skip the tutorial and learn to play in campaign mode after installing the game and after each tutorial level
removedThe cost to remove tree blocks in campaign mode reduced from 5 gold to 1 gold (removing ground blocks still costs 5 gold)
fixedFixed a bug where enemies wouldn't actually spawn on level 10+ even though it was indicated they would in the attack info window
fixedFixed a bug where deleting a Banner would refund double the resources spent
fixedFixed a bug where some mods would be crafted without a rarity, requiring you to upgrade them twice to get to beyond a common rarity
  • (new players) You can now choose to skip the tutorial and learn to play in campaign mode after installing the game and after each tutorial level

  • The cost to remove tree blocks in campaign mode reduced from 5 gold to 1 gold (removing ground blocks still costs 5 gold)

  • Fixed a bug where enemies wouldn't actually spawn on level 10+ even though it was indicated they would in the attack info window

  • Fixed a bug where deleting a Banner would refund double the resources spent

  • Fixed a bug where some mods would be crafted without a rarity, requiring you to upgrade them twice to get to beyond a common rarity

  • Fixed a bug where the food machine block didn't use any power when built

  • Fixed a bug where building barbed wire blocks in the same location appeared to spend additional gold

  • Fixed a bug where steam keyboard would not automatically display when entering text with steam deck / controller in big picture mode

  • Fixed some bugs with crafting mods in campaign mode

  • Fixed a bug where you could auto-jump in some situations, even though there wasn't enough room to jump on top of the block you were moving to

  • Fixed a bug where melee enemies could attack a block diagonally, even if it was covered on both sides from the attacking position

  • Fixed a bug where you couldn't upgrade some mods in campaign from the info window

  • Fixed a bug where mod effects would get removed from equipment when upgrading them in campaign mode

  • Fixed a bug where “Defenses” was untranslated in various languages

  • Fixed various bugs with ui scrolling behavior

  • Android onlyfixed an issue where the game would mistakenly think you had a controller connected
  • The tech level rank requirements to unlock various body parts now show the correct icons when customizing your character

  • Resetting a mission no longer resets the medal earned

  • Mod targets and some other long lists are now sorted alphabetically

  • Crash fixes

Source

Steam News / 1 August 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.