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Steam News28 April 20262mo ago

Huge new update coming soon - co-op, new content, and more!

Hey all! I know we've been a bit quiet for a while and I do apologize for that - but we've been working hard behind the scenes to get this mega update out - and the end is finally in sight!

In this update1

Full notes

Full Block Fortress 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey all! I know we've been a bit quiet for a while and I do apologize for that - but we've been working hard behind the scenes to get this mega update out - and the end is finally in sight! We're finishing up the update this week, and then plan to head into a short closed beta to make sure there are no major issues - and then we'll be releasing it immediately on Steam.

What changed

9 fixes9 additions3 changes0 removals
  • Compatibility
  • Balance
  • Maps
  • Gameplay
  • UI and audio
  • Server
changedHey all! I know we've been a bit quiet for a while and I do apologize for that - but we've been working hard behind the scenes to get this mega update out - and the end is finally in sight! We're finishing up the update this week, and then plan to head into a short closed beta to make sure there are no major issues - and then we'll be releasing it immediately on Steam.
addedChangelogCooperative Multiplayer You can now play with another player in campaign games, missions, and sandbox game modes Missions can now be flagged as supporting co-op, single-player, or both You can now place up to 10 start locations, and players are positioned randomly among them You can now specify starting currencies and hp percents for multiple players
addedChangelogNew biomes Blockmen City (protect the citizens during enemy attacks) Goblock Slum (random surprise attacks when entering Goblock huts) Zomblock Tombs (Blockmen soldiers turn into Zomblocks on death and sometimes when damaged by a Zomblock) Blockbot Grid (blocks touching the grid are unpowered, and Power Generators built anywhere over the grid don't work) Blockoid Temple (must build barracks at center of temple, and you can't build blocks with weapons on temple roads)
addedChangelogNew turret blocks Howitzer - a powerful turret with unlimited range that can't shoot flying targets Neutrino Gun - a short-range energy turret that shoots through blocks
addedChangelogNew enemies Goblock Copter - flying units that drop bombs on targets Goblock Lobber - units with mortars strapped to their backs (or that lob grenades) Zomblock Swarm and Swarmlets - a flying mass that releases Swarmlets over time and as it takes damage Zomblock Tumbler - a rolling bomb that poisons an area on impact Zomblock Necro - drops an artifact when killed that, until collected, creates a rift spawning more and more Zomblocks over time Blockbot Vector - a close-combat Blockbot unit with blades for arms Blockbot Converter - slowly converts the map into areas of the Blockbot grid, destroying existing structures where converted Blockbot Hacker - can't be attacked by turrets, and until it is destroyed, reprograms nearby turrets to the Blockbot team Blockoid Knight - a close-combat Blockoid soldier with a special shield that blocks all damage from the direction of the last incoming attack Blockoid Relay - teleports Blockoid warriors away from battle when they lose their shields, and restores some of their shield HP
addedChangelogNew functionality Added a new build action that allows you to replace existing blocks with the block you are placing (rather than attaching it to the side) You can now set the level of individual blocks built in sandbox and mission builder modes You can now assign variants to enemy Blockmen (e.g. sergeants, medics, and scouts) Added a new attack action that activates a random action with the same color. Also added a new "wait" activation trigger for actions for actions that will only be triggered by this new action.
Blockoid Spirit Walker shield hp250200Blockoid Spirit Walker shield hp decreased, nerf

Block Fortress 2 changes

changedHey all! I know we've been a bit quiet for a while and I do apologize for that - but we've been working hard behind the scenes to get this mega update out - and the end is finally in sight! We're finishing up the update this week, and then plan to head into a short closed beta to make sure there are no major issues - and then we'll be releasing it immediately on Steam.
addedCooperative Multiplayer You can now play with another player in campaign games, missions, and sandbox game modes Missions can now be flagged as supporting co-op, single-player, or both You can now place up to 10 start locations, and players are positioned randomly among them You can now specify starting currencies and hp percents for multiple players
addedNew biomes Blockmen City (protect the citizens during enemy attacks) Goblock Slum (random surprise attacks when entering Goblock huts) Zomblock Tombs (Blockmen soldiers turn into Zomblocks on death and sometimes when damaged by a Zomblock) Blockbot Grid (blocks touching the grid are unpowered, and Power Generators built anywhere over the grid don't work) Blockoid Temple (must build barracks at center of temple, and you can't build blocks with weapons on temple roads)
addedNew turret blocks Howitzer - a powerful turret with unlimited range that can't shoot flying targets Neutrino Gun - a short-range energy turret that shoots through blocks
addedNew enemies Goblock Copter - flying units that drop bombs on targets Goblock Lobber - units with mortars strapped to their backs (or that lob grenades) Zomblock Swarm and Swarmlets - a flying mass that releases Swarmlets over time and as it takes damage Zomblock Tumbler - a rolling bomb that poisons an area on impact Zomblock Necro - drops an artifact when killed that, until collected, creates a rift spawning more and more Zomblocks over time Blockbot Vector - a close-combat Blockbot unit with blades for arms Blockbot Converter - slowly converts the map into areas of the Blockbot grid, destroying existing structures where converted Blockbot Hacker - can't be attacked by turrets, and until it is destroyed, reprograms nearby turrets to the Blockbot team Blockoid Knight - a close-combat Blockoid soldier with a special shield that blocks all damage from the direction of the last incoming attack Blockoid Relay - teleports Blockoid warriors away from battle when they lose their shields, and restores some of their shield HP

Changelog

  • Cooperative Multiplayer

    • You can now play with another player in campaign games, missions, and sandbox game modes

    • Missions can now be flagged as supporting co-op, single-player, or both

    • You can now place up to 10 start locations, and players are positioned randomly among them

    • You can now specify starting currencies and hp percents for multiple players

  • New biomes

    • Blockmen City (protect the citizens during enemy attacks)

    • Goblock Slum (random surprise attacks when entering Goblock huts)

    • Zomblock Tombs (Blockmen soldiers turn into Zomblocks on death and sometimes when damaged by a Zomblock)

    • Blockbot Grid (blocks touching the grid are unpowered, and Power Generators built anywhere over the grid don't work)

    • Blockoid Temple (must build barracks at center of temple, and you can't build blocks with weapons on temple roads)

  • New turret blocks

    • Howitzer - a powerful turret with unlimited range that can't shoot flying targets

    • Neutrino Gun - a short-range energy turret that shoots through blocks

  • New enemies

    • Goblock Copter - flying units that drop bombs on targets

    • Goblock Lobber - units with mortars strapped to their backs (or that lob grenades)

    • Zomblock Swarm and Swarmlets - a flying mass that releases Swarmlets over time and as it takes damage

    • Zomblock Tumbler - a rolling bomb that poisons an area on impact

    • Zomblock Necro - drops an artifact when killed that, until collected, creates a rift spawning more and more Zomblocks over time

    • Blockbot Vector - a close-combat Blockbot unit with blades for arms

    • Blockbot Converter - slowly converts the map into areas of the Blockbot grid, destroying existing structures where converted

    • Blockbot Hacker - can't be attacked by turrets, and until it is destroyed, reprograms nearby turrets to the Blockbot team

    • Blockoid Knight - a close-combat Blockoid soldier with a special shield that blocks all damage from the direction of the last incoming attack

    • Blockoid Relay - teleports Blockoid warriors away from battle when they lose their shields, and restores some of their shield HP

  • New functionality

    • Added a new build action that allows you to replace existing blocks with the block you are placing (rather than attaching it to the side)

    • You can now set the level of individual blocks built in sandbox and mission builder modes

    • You can now assign variants to enemy Blockmen (e.g. sergeants, medics, and scouts)

    • Added a new attack action that activates a random action with the same color. Also added a new "wait" activation trigger for actions for actions that will only be triggered by this new action.

  • Goblock Hammerers now attack units in modes without an HQ for them to target or if they are set to "Attack" AI in missions

  • Zomblock Talons added to attacks in campaign mode

  • Blockoid Spirit Walker shield hp reduced from 250 to 200

  • Enemy Blockmen now have a different faction logo and their own barracks

  • NPCs now move more directly to their targets when nearby on a flat surface (with less zig-zagging)

  • You can now move the camera around the world when taking a screenshot

  • Added a sound and screen effect when you take a lot of damage over a short period of time

  • Your profile name now stays in-sync with your corresponding game network display name

  • Fixed a bug where sometimes a blank Mod could be crafted

  • Fixed a bug where you could retry a mission with incorrect resource amounts

  • Fixed a bug where free troops earned from an in-game Mod in Survival mode would need to be re-equipped when loading a game or after some attacks

  • Fixed a bug where sometimes NPCs would get stuck inside of invisible blocks

  • Fixed a bug where you would continue to delete or select blocks after starting an attack with an empty equipment loadout

  • Fixed a bug where a semi-transparent black rectangle would sometimes appear after an invisible unit died

  • Fixed a bug where the camera could shake into nearby blocks

  • Fixed a bug where sometimes half-blocks would be oriented incorrectly when attached to the sides of other blocks

  • Fixed a bug with enemy ai in “Blood Pits of Varrak” mission that made it unwinnable

Source

Steam News / 28 April 2026

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