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Steam News25 June 20251y ago

Update Notes for Jun 25, 2025

Fixed a bug where all weapons, blocks, equipment, and enemies had an unintended, additional range boost. Note that this was an additional range bug on top of the previous update's range increases (which will remain).

Full notes

Full Block Fortress 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition3 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
fixedFixed a bug where all weapons, blocks, equipment, and enemies had an unintended, additional range boost. Note that this was an additional range bug on top of the previous update's range increases (which will remain). Note that some turrets had their range further increased after the bug was fixed, to retain the spirit of the previous update (mg, sniper). Also balanced the range of a few select enemies according to the adjusted turret ranges (shooters, big shooters, blast boys). Overall there should be a better balance between turrets now and provide a more distinct role for individual turrets types.
changedIncreased mortar damage to account for lower accuracy at long range
changedIncreased campaign gold earned by 10%, across all game difficulty settings
addedAdded a graphics option for “Effects Level”. Players can change this to a lower setting for improved performance.
changedOptimized particle effects and culling logic

Block Fortress 2 changes

fixedFixed a bug where all weapons, blocks, equipment, and enemies had an unintended, additional range boost. Note that this was an additional range bug on top of the previous update's range increases (which will remain). Note that some turrets had their range further increased after the bug was fixed, to retain the spirit of the previous update (mg, sniper). Also balanced the range of a few select enemies according to the adjusted turret ranges (shooters, big shooters, blast boys). Overall there should be a better balance between turrets now and provide a more distinct role for individual turrets types.
changedIncreased mortar damage to account for lower accuracy at long range
changedIncreased campaign gold earned by 10%, across all game difficulty settings
addedAdded a graphics option for “Effects Level”. Players can change this to a lower setting for improved performance.
changedOptimized particle effects and culling logic
  • Fixed a bug where all weapons, blocks, equipment, and enemies had an unintended, additional range boost. Note that this was an additional range bug on top of the previous update's range increases (which will remain). Note that some turrets had their range further increased after the bug was fixed, to retain the spirit of the previous update (mg, sniper). Also balanced the range of a few select enemies according to the adjusted turret ranges (shooters, big shooters, blast boys). Overall there should be a better balance between turrets now and provide a more distinct role for individual turrets types.

  • Increased mortar damage to account for lower accuracy at long range

  • Increased campaign gold earned by 10%, across all game difficulty settings

  • Added a graphics option for “Effects Level”. Players can change this to a lower setting for improved performance.

  • Optimized particle effects and culling logic

Source

Steam News / 25 June 2025

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