Full notes
Full Block Fortress 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
Block Fortress 2 changes
Fixed a bug where all weapons, blocks, equipment, and enemies had an unintended, additional range boost. Note that this was an additional range bug on top of the previous update's range increases (which will remain). Note that some turrets had their range further increased after the bug was fixed, to retain the spirit of the previous update (mg, sniper). Also balanced the range of a few select enemies according to the adjusted turret ranges (shooters, big shooters, blast boys). Overall there should be a better balance between turrets now and provide a more distinct role for individual turrets types.
Increased mortar damage to account for lower accuracy at long range
Increased campaign gold earned by 10%, across all game difficulty settings
Added a graphics option for “Effects Level”. Players can change this to a lower setting for improved performance.
Optimized particle effects and culling logic
Source
Changelog.gg summarizes and formats this update. How we read updates.
