Full notes
Full Block Fortress 2 update
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What changed
- Maps
- Gameplay
- Performance
- Fixes
Block Fortress 2 changes
Major balance rework, significantly increasing the range of many turrets while generally modifying damage and some enemies to maintain balance. Overall these changes allow for much more flexible base builds, more overlapping firing arcs, easier protection of multiple ore mines, more battlefield awareness, and more of a dynamic, giant battle feel!
Machine gun, holo gun, plasma gun, .50 caliber, mortar, nerve gas, and void gun turrets range significantly increased, damage reduced to compensate, giving a net increase in overall effectiveness in most scenarios.
Rotary cannon turret range increased
Goblock jumpers hp slightly increased
Goblock jumpers increased jump range in later attack waves
Goblock boomer range increased
Goblock brute attack damage to blocks increased
Goblock disintegrator range increased
Armored bot hp reduced
Detector bot can now shine a spotlight on attacking enemies
Minigun has reduced spread when aiming
Removed gold and ore exchanges in hard mode
Enemies on hard mode start on a higher level
You can now see a list of the blocks that were destroyed after each attack in campaign mode
- Optimizationreduced the cpu work that happens with each light
Fixed a bug where some plants and other cut-out style blocks could cause graphical glitches
Fixed a bug where you could exchange one gold or ore for any amount of colored minerals
Fixed a bug where you would continue to fly if ending a round underwater with the diving suit equipped
Fixed a bug where sometimes missions would load incorrectly until they were reset from the main menu
Fixed a bug where Goblock brutes wouldn't spawn sometimes in campaign mode
Fixed a bug where sniper and orbital laser turrets could attack jumping enemies while they were moving
Fixed a bug where you couldn't view enemies' info when viewing a mission's details
Source
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