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Steam News20 June 20251y ago

Major Balance and Range Changes!

Major balance rework, significantly increasing the range of many turrets while generally modifying damage and some enemies to maintain balance.

Full notes

Full Block Fortress 2 update

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What changed

7 fixes2 additions1 change1 removal
  • Maps
  • Gameplay
  • Performance
  • Fixes
addedMajor balance rework, significantly increasing the range of many turrets while generally modifying damage and some enemies to maintain balance. Overall these changes allow for much more flexible base builds, more overlapping firing arcs, easier protection of multiple ore mines, more battlefield awareness, and more of a dynamic, giant battle feel! Machine gun, holo gun, plasma gun, .50 caliber, mortar, nerve gas, and void gun turrets range significantly increased, damage reduced to compensate, giving a net increase in overall effectiveness in most scenarios. Rotary cannon turret range increased Goblock jumpers hp slightly increased Goblock jumpers increased jump range in later attack waves Goblock boomer range increased Goblock brute attack damage to blocks increased Goblock disintegrator range increased Armored bot hp reduced Detector bot can now shine a spotlight on attacking enemies Minigun has reduced spread when aiming
removedRemoved gold and ore exchanges in hard mode
addedYou can now see a list of the blocks that were destroyed after each attack in campaign mode
changedOptimization: reduced the cpu work that happens with each light
fixedFixed a bug where some plants and other cut-out style blocks could cause graphical glitches
fixedFixed a bug where you could exchange one gold or ore for any amount of colored minerals

Block Fortress 2 changes

addedMajor balance rework, significantly increasing the range of many turrets while generally modifying damage and some enemies to maintain balance. Overall these changes allow for much more flexible base builds, more overlapping firing arcs, easier protection of multiple ore mines, more battlefield awareness, and more of a dynamic, giant battle feel! Machine gun, holo gun, plasma gun, .50 caliber, mortar, nerve gas, and void gun turrets range significantly increased, damage reduced to compensate, giving a net increase in overall effectiveness in most scenarios. Rotary cannon turret range increased Goblock jumpers hp slightly increased Goblock jumpers increased jump range in later attack waves Goblock boomer range increased Goblock brute attack damage to blocks increased Goblock disintegrator range increased Armored bot hp reduced Detector bot can now shine a spotlight on attacking enemies Minigun has reduced spread when aiming
removedRemoved gold and ore exchanges in hard mode
addedYou can now see a list of the blocks that were destroyed after each attack in campaign mode
changedOptimization: reduced the cpu work that happens with each light
fixedFixed a bug where some plants and other cut-out style blocks could cause graphical glitches
  • Major balance rework, significantly increasing the range of many turrets while generally modifying damage and some enemies to maintain balance. Overall these changes allow for much more flexible base builds, more overlapping firing arcs, easier protection of multiple ore mines, more battlefield awareness, and more of a dynamic, giant battle feel!

    • Machine gun, holo gun, plasma gun, .50 caliber, mortar, nerve gas, and void gun turrets range significantly increased, damage reduced to compensate, giving a net increase in overall effectiveness in most scenarios.

    • Rotary cannon turret range increased

    • Goblock jumpers hp slightly increased

    • Goblock jumpers increased jump range in later attack waves

    • Goblock boomer range increased

    • Goblock brute attack damage to blocks increased

    • Goblock disintegrator range increased

    • Armored bot hp reduced

    • Detector bot can now shine a spotlight on attacking enemies

    • Minigun has reduced spread when aiming

  • Removed gold and ore exchanges in hard mode

  • Enemies on hard mode start on a higher level

  • You can now see a list of the blocks that were destroyed after each attack in campaign mode

  • Optimizationreduced the cpu work that happens with each light
  • Fixed a bug where some plants and other cut-out style blocks could cause graphical glitches

  • Fixed a bug where you could exchange one gold or ore for any amount of colored minerals

  • Fixed a bug where you would continue to fly if ending a round underwater with the diving suit equipped

  • Fixed a bug where sometimes missions would load incorrectly until they were reset from the main menu

  • Fixed a bug where Goblock brutes wouldn't spawn sometimes in campaign mode

  • Fixed a bug where sniper and orbital laser turrets could attack jumping enemies while they were moving

  • Fixed a bug where you couldn't view enemies' info when viewing a mission's details

Source

Steam News / 20 June 2025

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