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Steam News16 October 20258mo ago

Short term QoL/content plans

Hello! Here is a bit of info regarding an update planned for the weekend, as well as the next piece of content coming in the near future! I’m currently working on a quick QoL update.

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Full Blind Survival update

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Repeated intro

Hello! Here is a bit of info regarding an update planned for the weekend, as well as the next piece of content coming in the near future!

What changed

0 fixes3 additions3 changes0 removals
  • UI and audio
  • Balance
changedI’m currently working on a quick QoL update. This update mainly focuses on further improving NVDA mode as well as UI.
changed· Previously you could copy the current subtitles to the clipboard, but you couldn’t read the subtitles through NVDA directly. Now you will be able to press N key (or select on your controller) to do just that! Since this will be mapped to the select button on a controller, the option to press Select to use the Pepper spray item will now only be mapped to the controllers back button, but considering how cumbersome it was to reach the select button for this, I doubt many will miss that, since the back button is a lot easier to reach with your thumb.
added· I will also add some sounds to the UI navigation, as requested by someone from the audiogames.net forum. It is indeed a bit strange that the game doesn’t have this, considering many commercial non-audio games even do this. It just never crossed my mind. Hopefully this can add some feeling to the menu navigations!
changed· Speaking of sound effects: One user reported not being able to hear the heartbeat sound of zombies. I’m struggling to repeat this odd behaviour. However, I changed a bit in the zombies sound logic that might mitigate this strange issue.
added· I’m also considering adding a sound effect when a challenge/achievement is cleared during the story mode. I say “considering” because I haven’t figured out what this sound or verbale queue could be, but the coding for it is implemented as of now. If you have any idea of what sound or verbale/TTS you would like those to be, feel free to comment down below!
addedNext bit of contentA bit further ahead, the next piece of content will be a hard mode for the story. This would need to be unlocked after clearing the story for the first time. It will be a lot harder… As some might have noticed, the ammo system isn’t really doing much right now, because you will essentially never run out of ammo unless you shoot random walls for no reason, but in hard mode, ammo will be a lot more limited. Zombies will also be a lot more aggressive: They will detect you if you sneak close to them for too long. They will also hit a lot harder, and might kill you in one hit if you miss a melee attack (Maybe there will be a bonus item that lets you tank an extra hit added?) Zombies will also be faster to balance the OP strategy of… nevermind! I’m not giving away that hint~ There might also just be more zombies, maybe even some new area or a different kind of zombie!

Blind Survival changes

changedI’m currently working on a quick QoL update. This update mainly focuses on further improving NVDA mode as well as UI.
changed· Previously you could copy the current subtitles to the clipboard, but you couldn’t read the subtitles through NVDA directly. Now you will be able to press N key (or select on your controller) to do just that! Since this will be mapped to the select button on a controller, the option to press Select to use the Pepper spray item will now only be mapped to the controllers back button, but considering how cumbersome it was to reach the select button for this, I doubt many will miss that, since the back button is a lot easier to reach with your thumb.
added· I will also add some sounds to the UI navigation, as requested by someone from the audiogames.net forum. It is indeed a bit strange that the game doesn’t have this, considering many commercial non-audio games even do this. It just never crossed my mind. Hopefully this can add some feeling to the menu navigations!
changed· Speaking of sound effects: One user reported not being able to hear the heartbeat sound of zombies. I’m struggling to repeat this odd behaviour. However, I changed a bit in the zombies sound logic that might mitigate this strange issue.
added· I’m also considering adding a sound effect when a challenge/achievement is cleared during the story mode. I say “considering” because I haven’t figured out what this sound or verbale queue could be, but the coding for it is implemented as of now. If you have any idea of what sound or verbale/TTS you would like those to be, feel free to comment down below!

I’m currently working on a quick QoL update. This update mainly focuses on further improving NVDA mode as well as UI.

· Previously you could copy the current subtitles to the clipboard, but you couldn’t read the subtitles through NVDA directly. Now you will be able to press N key (or select on your controller) to do just that! Since this will be mapped to the select button on a controller, the option to press Select to use the Pepper spray item will now only be mapped to the controllers back button, but considering how cumbersome it was to reach the select button for this, I doubt many will miss that, since the back button is a lot easier to reach with your thumb.

· I will also add some sounds to the UI navigation, as requested by someone from the audiogames.net forum. It is indeed a bit strange that the game doesn’t have this, considering many commercial non-audio games even do this. It just never crossed my mind. Hopefully this can add some feeling to the menu navigations!

· Speaking of sound effects: One user reported not being able to hear the heartbeat sound of zombies. I’m struggling to repeat this odd behaviour. However, I changed a bit in the zombies sound logic that might mitigate this strange issue.

· I’m also considering adding a sound effect when a challenge/achievement is cleared during the story mode. I say “considering” because I haven’t figured out what this sound or verbale queue could be, but the coding for it is implemented as of now. If you have any idea of what sound or verbale/TTS you would like those to be, feel free to comment down below!

Next bit of content

A bit further ahead, the next piece of content will be a hard mode for the story. This would need to be unlocked after clearing the story for the first time. It will be a lot harder… As some might have noticed, the ammo system isn’t really doing much right now, because you will essentially never run out of ammo unless you shoot random walls for no reason, but in hard mode, ammo will be a lot more limited. Zombies will also be a lot more aggressive: They will detect you if you sneak close to them for too long. They will also hit a lot harder, and might kill you in one hit if you miss a melee attack (Maybe there will be a bonus item that lets you tank an extra hit added?) Zombies will also be faster to balance the OP strategy of… nevermind! I’m not giving away that hint~ There might also just be more zombies, maybe even some new area or a different kind of zombie!

This mode will surely be worthwhile for completionists, as major milestones in the story will give the player crystals for clearing them.

Btw, these crystals you gain from clearing achievements/challenges in the game might be useful for something in the future. But that might be discussed in a post for another day!

Thanks for the feedback so far! Take care~

Source

Steam News / 16 October 2025

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