Full notes
Full Blind Survival update
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Repeated intro
Hello! This update is quite small. But includes some welcome fixes nonetheless.
What changed
- Gameplay
- Fixes
- UI and audio
I'm currently in the process of publishing a demo of the game, but this might take a bit more time to publish here on steam.
Fixes/Improvements:
Fixed so that crystal count is now measured correctly for the few people that might have gotten an additional crystal in the 1.0 version of the game.
A slight delay before result screen shows up after losing in a gamemode. Preventing NVDA from accidentally not reading the results as intended.
Footstep sounds are now played properly when walking horizontally.
Pause menu will no longer be opened if you accidentally double tap the spray button on keyboard during a melee battle.
Source
Changelog.gg summarizes and formats this update. How we read updates.
