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Full notes
Full Blind Survival update
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What changed
- Gameplay
- Events
- UI and audio
- Fixes
Blind Survival changes
It’s time for a big update. With a new area, hardcore mode and other improvements!
NEW STORY AREA
After the part where you get your second ranged weapon, a new path appears! You suddenly realize a mysterious building next to you. Will you walk inside?
This area adds roughly 10 minutes of gameplay to the story, and rewards the player with a unique item.
I’m personally very proud of the voice acting and atmosphere I managed to put into it, so feel free to check it out!
HARDCORE MODE
After clearing the story for the first time, or obtaining 20 crystals from earning achievements: A challenging variant of the story can be played! This mode aims to bring players a completely different experience to the normal mode. Where every bullet and step counts!
Exploring the bonus area introduced in 1.1 is now mandatory, granting access to a special item.
Ammunition is now scarce.
Zombies may notice you if you stand too close for too long.
Zombies now roam around even when you haven’t been detected for a more fun stealth experience.
Melee combat is more challenging and intense.
Some levels have been altered for a more intense experience.
Special achievements are available for progressing in Hardcore mode. This brings the total number of achievements/challenges up to 77!
IMPROVEMENTS
The alternative “Controls and Guides” have been added to the pause menu. This menu contains controller instructions, as well as small gameplay tutorials to refresh your memory. You can even change what kind of control scheme should be displayed in it: Mouse & Keyboard, Keyboard Only or Gamepad.
Zombies now have footstep sounds. This was added to make sneaking more fun in hardcore mode. However, the footstep sounds can also be heard in other game modes.
Menu sounds: Navigating the menu now feels more responsive, and will indicate things like being at the end of a menu, activating something, or switching page.
When achievements are earned inside the story, a sound will now indicate this. I hope this sound didn’t turn out cringe, but it will be very useful nonetheless.
Added an easter egg :)
FIXES
Fixed a bug that has plagued the game since early betas where the inventory could start speaking multiple lines at once using built in TTS.
Changed the “Read with NVDA” button on controller inputs to be the button labeled X on XBOX controllers. (Square on playstation controllers). This is because I did the embarrassing mistake of assigning the same button to “skip text” and “Read with NVDA”
The pickup in tunnel mode will now have a lower pitch when behind, just like all other sonar sounds.
Source
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