Full notes
Full Blightstone update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Security
- UI and audio
- Maps
Blightstone changes
Well met, Adventurers. Our Mages are back today with a wide-ranging update. As usual we’re bringing tweaks and fixes, as well as an overhaul of our Hero Stats functions, and some visual changes, as well.
Dive into the new version today and you’ll find the changes live now, including:
The Grand Stat Rework
We’ve reworked the Team screen to show all of your Hero’s stats (including modifiers you’ve picked up on the run)
Heroes now have a pool of EIGHT relevant choices when upgrading stats (out of twelve stat areas - with new stats including critical damage, range, block, dodge, healing, strength and follower damage)
Maximum health increments are calculated using percentages, rather than flat values
Threat rework - Threat now directly shows the additional probability of an enemy targeting the character (also shown on the item and skill values where relevant)
Accuracy and Chance rework - This should now more accurately represent the difficulty in hitting smaller targets, as well as entities which are in cover
Static items are now easier to hit, and come with their own modifier to represent this (after all, it’s harder to hit a moving target, right?)
Fixes and Tweaks
We’ve fixed save-data corruption risks in various areas (we basically just got Armand to heal blight on your computer. You’re welcome)
We’ve fixed a bug that would not allow you to re-roll options when selecting equipment after a battle
We’ve also fixed an exploit that could lower item cost to 0% if you had enough accumulated reduction
We’ve stopped Xander’s Time Freeze ability from affecting ALL entities - rather pointless if you can’t move, we expect?
Bandages are now available to select in Inventory and within the Skills tab
We’ve updated all quick step variants (runes, skills, items) to always have a consistent distance of 1.5 meters
Immobilise now has a cooldown to avoid it hitting multiple times in a turn (it also now no longer ends the turn)
Visual Fixes and Changes
We’ve fixed visuals on 16:10 screens
We’ve also added a little Dark Event risk tooltip for added clarity
We’ve added visual effects and animations for Miss and Dodge
We’ve fixed a number of 3D scene objects (like Blighted Lands Craters)which would previously appear over tracing, trigger visuals and preview UI
We’ve also fixed visual glitches in the blighted Merchant node
We’re now stopped Vignetting image effect from rendering over the UI
We’ve also unified icon and font sizes within the resource bar
We’ve increased text size in map info pop-ups to get improved readability
We’ve increased colour variety when more than one character version is present on a node
Blighted Lands are now brighter at night to help Adventurers see things a little easier
We’ve fixed texture errors around hole areas
We hope these changes help your adventure and in the meantime, please keep the feedback coming. Our Mages are working hard to hammer Blightstone into shape, using the anvil of YOUR opinions to make it great (and other fantasy like blacksmithing references)
Thank you again, Adventurers. From the Mages at Unfinished Pixel.
Steam Community:
https://steamcommunity.com/app/2832280/discussions/
Discord: https://discord.gg/EEJmnthsqf
X (Twitter): https://x.com/blightstonegame
Tik Tok: https://www.tiktok.com/@blightstonegame
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Insta:
Source
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