In this update9
Full notes
Full Blightstone update
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Repeated intro
Greetings, Adventurers! We’ve got a whole heap of changes landing in the Rift today, including some which we know will be welcomed by a lot of you (I’m talking to you, “click to skip the intro”)
What changed
- Balance
- Store
- Gameplay
- Fixes
- Maps
- UI and audio
Blightstone changes
You’ll find update 0.1.0 live NOW, with a huge number of changes, fixes and tweaks to the world of Blightstone. Jump in now and discover…
Tweaks We Made Specifically To Stop Annoying Adventurers
We’ve reduced throw damage - limiting damage that the largest entities (like karantos or the Giant) can do
Intro scenes can be skipped with a single click rather than having to hold down (any time from the UnfinishedPixel logo!)
We’ve added Bandages - lootable in combat and bought at store - which can heal 3 to a Hero or allied follower
We’ve removed “ends turn” from all ally skills so Adventurers don’t accidentally lose AP
The Earthglass Crystal HP has been slightly raised
Crystal Frenzy affected enemies now have a blue visual effect to help you see them easier
The Hunter’s Tame Dog campfire skill has been set to one AP
We’ve added Save Slots - selectable at the main Menu
Final Boss Changes
We’ve increased Korghul’s life (we can’t have you defeating him THAT easily)
Korghul now summons two demons (one major, one minor) every turn - with increased summoning range
Xander’s Teleport ability no longer adds Hastened (but the teleported entity can be moved anywhere - including holes)
Xander’s Temporal Distortion and Time Split skill damage has been reduced
But to keep balance in all things, his Time Freeze skill range has been increased
We’ve also fixed a bug where Korghul’s Crack (stop sniggering at the back) skill wouldn’t work with pathfinding - so enemies will no longer fall into his crack (stop it) on their own
Final Map Changes
We’ve increased the length of the Blighted Lands map - now with added paths!
We’ve also added three Special Nodes to the Blighted Lands
There is also now a store at the end of the Blighted Lands (that’s a brave store owner!) so Adventurers can spend your gold
The Team Screen
We’ve improved visuals here
We’ve also added a Dismiss Hero button, enabled when you have more than three Heroes
We’ve added the Use Bandage button to the Team screen - using the new Bandages item to give you the opportunity to heal outside battles and camping
The Team screen is now accessible from stores and the campfire
Tracing Visuals
We’ve improved enemy tracing visuals to ensure they are easily visible (and look cooler) - for attacks such as boar charges, explosions, Tunnel Driller entrances etc.
We’ve added a further mark to entities within the relevant area, so you can easily see who will be affected by the coming attack
Traces for skills with move now show the exact trajectory of the entity that will perform the action
Improved Information
We’ve fixed the description for Barrier which was misleading
We’ve added Change Fate and Death Ward uses within the UI
We’ve improved the Dark Event bar appearance to make it clever how much danger you are actually in
General Fixes
We’ve fixed Sand Wurm enemies causing a soft lock after attacking twice in a row in the same place
We’ve fixed a memory leak when changing equipment
We’ve fixed the Priest’s Lightfoot Aura skill - which now adds move and damage percentage to all the party for the first turn
We’ve fixed an issue where hovering over a targeted entity would cause visuals to flicker
Checks (and Balances)
Rune of Speed tweaked to 30%
Rune of Impact tweaked to +20% Critical Chance
Main Menu buttons collider size adjusted
Karantos balancing (increasing life and reducing damage)
Rune of Harmful Motion tweaked - now deals one damage and only affects Heroes’ quicksteps
Priest Purifying Presence tweaked to only affect allies, and now the Priest
Don’t Say We Never Do Anything For You
That’s all we’ve got for you today, but it’s a cart load of tweaks, balances, fixes and additions which we hope helps. We’ve been working against feedback left by Adventurers, and can’t thank you enough for letting us know that you think - it helps us to target these changes to the things which are important to you.
Thank you again, Adventurers. From the Mages at Unfinished Pixel.
Steam Community: https://steamcommunity.com/app/2832280/discussions/
Discord: https://discord.gg/EEJmnthsqf
X (Twitter): https://x.com/blightstonegame
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Bluesky: https://bsky.app/profile/blightstonegame.bsky.social
Source
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