In this update3
Full notes
Full BLACKOUT: Zero Point update
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What changed
- Gameplay
- UI and audio
- Fixes
- Balance
- Server
BLACKOUT: Zero Point changes
Improvements & Additions
Chat feature added to the lobby. Click the chat icon to communicate with your squad members!
Ready check system added to the lobby. The squad leader can now start the mission only after all members are marked as ready.
Item quantity now adjusts automatically based on the number of deployed players.
Damage number effects have been added when you shoot at a creature's weak point while aiming directly at it.
Improved the issue where no additional creatures would spawn after reaching the maximum spawn limit.
Creatures now also slow down when stepping into chemical container liquid.
Bug Fixes
Fixed an issue where keyboard input didn't work when a controller was connected at game launch. (Note: This fix is not yet fully verified and will continue to be monitored.)
Fixed areas where difficulty scaling based on squad size was not properly applied.
Fixed a bug where objects with health did not display their HP values correctly during missions.
Fixed a bug in RD2 where the camera would not move in a specific location.
Known Issues
These issues do not occur every time but have been reported by some players:
In some parties, after boarding the extraction shuttle in RD2, the character disappears and the player cannot take any actions.
In some cases, after changing servers, attempting to create a room fails and controls become unresponsive.
In some parties, severe delay occurs when a specific player is the host, even if all players are in the same region.
Temporary workaround: Change the host and reconnect to the game. However, this may not always resolve the issue. We apologize for the inconvenience and will fix these issues as soon as the cause is identified.
Source
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