Full notes
Full BLACKOUT: Zero Point update
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What changed
- Fixes
- UI and audio
- Performance
- Server
- Balance
- Gameplay
Bug Fixes
Fixed an issue where input would freeze when assigning a key that conflicts with an existing binding.
Now, when a key conflict occurs, the previous binding will be removed and replaced with the new key.
Fixed an issue where inputs had to be pressed twice if entered too quickly during key rebinding.
Fixed an issue where mouse inputs were not properly recognized during key rebinding.
Fixed an issue where the “Reset All Key Bindings” button did not function in-game.
Added a temporary 60 FPS cap as a workaround for a memory leak issue occurring in certain situations. FPS options will be provided in a future update.
Fixed an issue where mission completion would not be properly registered when multiple players interacted simultaneously in multiplayer.
Fixed an issue where canceling item usage with right-click prevented shooting for the remaining duration.
Known Issues
“Finding Network” appears and the UI disappears when creating a room.
Some special equipment cannot be properly deployed in elevators.
Mouse movement is restricted from the start in certain resolutions.
Boarding the extraction shuttle may not be processed correctly in certain situations.
We will continue to identify and fix the remaining issues as we investigate their causes. Thank you for your support.
Source
Changelog.gg summarizes and formats this update. How we read updates.
