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Latest Black Hole Fishing updates
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Small story/tutorial update and general improvements patch.
Changelog: Added FPS Limiter Added Bleach achievement to prevent confusion for new players (code is added, I will set up the actual achievement soon) Added more story beats on compression events Added 2 new animations f…
Thank you for a great launch! And roadmap update
Thank you everyone for an amazing launch! (and for 250 reviews)! So, Black Hole Fishing is my first game ever. I feel like the launch week was a bit rough (lots of bugs and issues right away), but in general, I am still…
Performance Update
Changelog: Fixed an issue from the last patch which causes some cards in the hand to be invisible under certain circumstances Multiple performance updates - frame rate is up to 3X lower :) Mainly targeted hatchery and f…
QOL update: Better fish cards
Changelog: Traits are now in 2 columns in the fish card. Fish cards grow on hover so they are easier to read. Fish card text is slightly larger as well. Misc. performance improvements and bug fixes (sorry, I forgot what…
Hotfix 7 + Balance patch 1
Changelog: Cleaned up some UI elements, more clarity in the Fish Lab Made quick scan 3X faster when scanning consecutive already-unlocked cards Performance improvements in the late-game (more to come) Added another cann…
Hotfix 6: An eye patch
The last hotfix caused eye color traits to disappear in some circumstances. This has been fixed. In other words, I made an eye patch XD. (I finally got some sleep now, so expect the quality of the jokes to drop going fo…
Hotfix 5
Changelog: Fix multiple display issues Currency patch - all numbers should display correctly now Prevent tool-tips from spawning as sub-windows (was causing FPS monitor to snap to the tool-tip) Hatchery navigation fixed…
Hotfix 4
Changelog: I was able to confirm that one of the achievements still wasn't firing after the last patch. That is fixed now. I also added some extra checks when loading a save. Income indicators on the black hole are repo…
Hotfix 3 - Increased protections around save file loading, misc. fixes.
Changelog: Fixed fish freezing in expeditions after timer expires Added extra safeguards when loading a save. Auto-saving is more reliable and slightly less frequent. If a save fails, all saves and auto-saves will be co…
Quick performance patch and Hatchery trait limit
Patch 1 introduced lag in a couple of areas. This should be fixed. Also, I reduced the Hatchery trait limit back to the intended design (4 max per fish, so it matters which ones you choose). I like the idea of expanding…
Hotfix 1 is out now!
Patch notes: Fixed mass stall around 2 billion Fixed currency rollover issue (partial fix) Corrected a few invalid costs (stocker price drops) Fixed speed scanner prestige upgrade Some achievements were firing condition…
Fishy Friday #7: Oh, Boid! That's a lot of fish!
Welcome to Fishy Friday #7: Oh, Boid! That's a lot of fish! Hello, friends! We are currently 4 weeks away from the launch of Black Hole Fishing! It's exciting (and slightly terrifying) all at the same time! Generally, I…
Fishy Friday #6: Forecasting Fish For Q1 2026
Welcome back to Fishy Friday #6: Forecasting Fish For Q1 2026 Welcome back to Fishy Friday! Today, we have two announcements to share. One: we have an updated trailer! I'm really proud of how this turned out, so if you…
Fishy Friday #5: Into the Vortex
Welcome to Fishy Friday #5 - Into the Vortex Welcome back to Fishy Friday! The past month has been filled with many exciting things like Design documents, code cleanup, and refactoring. Just look at how organized my cod…
Fishy Friday #4: Introducing Playsaurus!
Welcome to a very special edition of Fishy Friday. Today, I am happy to announce our partnership with Playsaurus! Playsaurus has a long history of creating and publishing idle games. They are the exact partner I need ri…
Fishy Friday #3 - A Flood of Fancy Fish
Welcome to Fishy Friday #3 - A Flood of Fancy Fish Welcome back to Fishy Friday! Apologies for the delay, I had a conference and a family vacation (two exciting things that don't make for a very exciting announcement).…
Fishy Friday the Fourth (of July): Founding the Fish Lab
Welcome to Fishy Friday the Fourth (of July): Founding the Fish Lab Today, we are diving in to the wonderful world of procedural fish! I have some good news, some bad news, and more good news and bad news. About the dem…
Fishy Friday the First: Foreshadowing Forthcoming Features
Welcome to Fishy Friday the First: Foreshadowing Forthcoming Features! Ok, I'll drop the alliteration (amusing and alluring as it may be). This week, we will be looking back at the first two months of development, and l…
Welcome to Black Hole Fishing
Welcome to Black Hole Fishing! I just released the demo for the game for Next Fest. Actually, I stealth-launched the demo last week, but I didn't announce it until now. Thank you to the 425 people who found and played t…
