Black Hole Fishing
Steam News 11 April 20261mo ago

Hotfix 6: An eye patch

The last hotfix caused eye color traits to disappear in some circumstances. This has been fixed. In other words, I made an eye patch XD. (I finally got some sleep now, so expect the quality of the jokes to drop going fo…

Update log

Full Black Hole Fishing update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix1 addition1 change0 removals
  • Fixes
  • Balance
  • Performance
fixedThe last hotfix caused eye color traits to disappear in some circumstances. This has been fixed. In other words, I made an eye patch XD. (I finally got some sleep now, so expect the quality of the jokes to drop going forwards)
changedNote: Thank you everyone for the feedback this week. I'm going to look into fixing some of the UI issues next (especially font size on the fish cards). I also have a small economy adjustment for sardinos coming which should ensure that the LHC can stay running continually in the late-game.
addedI'm seeing a lot fewer bug reports now, which is good. From what I can tell, stability issues are more related to the rendering engine than any code issue, so I'll add some graphics settings where possible to reduce the strain on lower-end devices. Frame-rate issues are CPU-bound, meaning I can fix those more easily in the coming days. If you can't launch the game, or get a crash/hang anywhere, please reach out. I'm only hearing a couple of reports at this time, but will continue to investigate.

The last hotfix caused eye color traits to disappear in some circumstances. This has been fixed. In other words, I made an eye patch XD. (I finally got some sleep now, so expect the quality of the jokes to drop going forwards)

Note: Thank you everyone for the feedback this week. I'm going to look into fixing some of the UI issues next (especially font size on the fish cards). I also have a small economy adjustment for sardinos coming which should ensure that the LHC can stay running continually in the late-game.

I'm seeing a lot fewer bug reports now, which is good. From what I can tell, stability issues are more related to the rendering engine than any code issue, so I'll add some graphics settings where possible to reduce the strain on lower-end devices. Frame-rate issues are CPU-bound, meaning I can fix those more easily in the coming days. If you can't launch the game, or get a crash/hang anywhere, please reach out. I'm only hearing a couple of reports at this time, but will continue to investigate.

Source

Steam News / 11 April 2026

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