Update log
Full Black Hole Fishing update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Compatibility
Changelog: Traits are now in 2 columns in the fish card. Fish cards grow on hover so they are easier to read. Fish card text is slightly larger as well. Misc. performance improvements and bug fixes (sorry, I forgot what I put in here...) The eye trait regression has been fixed.
Notes: I have chased down some of the crash reports that players sent me, and have concluded that the "game won't start" issues are most likely due to older graphics cards and/or drivers. We use Vulcan, which is a newer technology. I'll push an OpenGL compatibility build to a separate branch soon - that might enable older devices to run the game. You can also try running the game with the following command arguments: "--rendering-driver d3d12" or "--rendering-driver opengl3"
The crash reports I received (2 in total) were due to actual issues in the game code, so I was able to fix those
I do have a fairly large performance update in the works - it seems to be working, but I want to test it a bit more before pushing a patch. Believe it or not, but having 2000 fish wasn't the problem. The problem was creating and scoring them all. (In case you are curious, yes, I was already batching the fish on the GPU, but I was scoring them one at a time. It turns out, scoring 20 fish per frame is 10X slower than drawing 2000 fish XD. Just goes to show, the profiler is your friend...)
The game is out there, and people seem to like it, so I'm finally starting to slow down a bit. I also took an evening to watch YouTube and get nothing done. Normally, that wouldn't be a win, but after weeks of only working, it felt nice to waste a bit of time :) I am working on the first post-launch update (excluding bugfixes), as well as a longer-term roadmap, so I will share those in the coming days.
Source
