Update log
Full Black Hole Fishing update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
Patch notes: Fixed mass stall around 2 billion Fixed currency rollover issue (partial fix) Corrected a few invalid costs (stocker price drops) Fixed speed scanner prestige upgrade Some achievements were firing conditionally based on how you moved cards (clicking vs dragging)
Hey friends!
We just pushed our first post-launch patch.
First off, I want to apologize for the delays on the Day 1 patch. I had all of the changes ready 12 hours ago, but I couldn't get the game to launch (any version, including the released version). After way too many hours of troubleshooting, I discovered that the fans were no longer spinning on my graphics card. That would do it ːsteamfacepalmː
Anyways, we are back up and limping, so I was able to get a few major issues pushed. I'm going to try to do smaller, more frequent patches going forwards so I don't get stuck pushing a large batch of changes.
There are a few major issues remaining which I am looking at now. 1. One, the Hatchery allows you to bypass the 4 trait per fish limit that I intended. This is making most of the late-game trivial, which was not my intention. The goal was for the money economy to top out around $1T, so all costs were balanced around that range. 2. One of the Steam achievement issues has been fixed, but there is still a problem where achievements don't re-trigger if the Steam API misses it the first time. This means that some players can't get some achievements for arbitrary reasons. 3. There isn't nearly enough text/tutorial/tooltips, and some of the UI is still a bit weird/unintuitive.
I'll get back to work, and I hope to have the next patch out in much less than 24 hours :)
Thank you all for the overwhelming response, this has been an amazing launch (despite the bugs and hiccups)
Source
