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Steam News18 December 20256mo ago

0.4.0 BIG UPDATE - BIG IMPROVEMENTS

Hi, dear BIG LOOTERS! I’m glad I managed to deliver one more really important and BIG patch before the end of the year. I’ve fixed, improved, and balanced a lot of things.

In this update6

Full notes

Full BIG LOOT update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix13 additions37 changes1 removal
  • Fixes
  • Maps
  • UI and audio
  • Balance
  • Gameplay
  • Performance
fixedI’m glad I managed to deliver one more really important and BIG patch before the end of the year. I’ve fixed, improved, and balanced a lot of things.
addedBased on your feedback, I’ve polished the early game experience and rebalanced a lot of things. This update adds higher durability to almost all items, a reworked thirst and hunger system, smaller biomes for the first adventure levels, new small towns with unique activities, and many other improvements described below.
addedUI improvementsNew Adventure Picker window
changedUI improvementsRedesigned adventure cards. From now on you can find the following information there:
changedUI improvementsExclusive items for that location
changedUI improvementsRoad length to the next city
minimal caravan speed (13minimal caravan speed ( increased, buffminimum adventure level for BIG biomes (13minimum adventure level for BIG biomes ( increased, buffmax danger level for the first adventure level (21max danger level for the first adventure level ( decreased, nerfelite orange bear spawn chance (7%30%elite orange bear spawn chance ( increased, buff

BIG LOOT changes

fixedI’m glad I managed to deliver one more really important and BIG patch before the end of the year. I’ve fixed, improved, and balanced a lot of things.
addedBased on your feedback, I’ve polished the early game experience and rebalanced a lot of things. This update adds higher durability to almost all items, a reworked thirst and hunger system, smaller biomes for the first adventure levels, new small towns with unique activities, and many other improvements described below.
addedNew Adventure Picker window
changedRedesigned adventure cards. From now on you can find the following information there:
changedExclusive items for that location

Hi, dear BIG LOOTERS!

I’m glad I managed to deliver one more really important and BIG patch before the end of the year. I’ve fixed, improved, and balanced a lot of things.

Based on your feedback, I’ve polished the early game experience and rebalanced a lot of things. This update adds higher durability to almost all items, a reworked thirst and hunger system, smaller biomes for the first adventure levels, new small towns with unique activities, and many other improvements described below.

UI improvements

New Adventure Picker window

Redesigned adventure cards. From now on you can find the following information there:

  • Exclusive items for that location

  • Road length to the next city

  • Amount of ores

  • Amount of plants

  • Amount of enemies

  • Amount of food

  • Elite enemy spawn chance

  • Loot rating

  • Required armor level

  • Required road pass

Adventure results window and city summary

After each successful adventure you will see the adventure results window and a city summary.

On the results panel you will see your:

  • Total loot value

  • Profit compared to the state before the adventure

  • Survival streak

  • Additional XP (based on your survival streak)

The city summary shows all activities available in the city (number of traders, presence of a blacksmith, bank storage, and more).

Other UI improvements

  • New discovered item notification now has the color of its rarity

  • Added a notification icon on the skills button if you have available skill points

  • Repair window now shows a label if there are no available items to repair

  • Available caravan modules for repairing now appear in the repair window even if they are currently equipped

Content

New small versions of biomes

Added twice as small versions of Orange Forest and Windy Hills. Information about biome size can be found on the adventure card. BIG versions, compared to the small ones, have their own exclusive items. For example, you can find iron ore only in BIG biomes.

Blacksmiths

Blacksmiths can be found in small cities with a 50% chance and are not available in BIG cities. All of them take gold coins for their work. In this patch there are two types of blacksmiths: one works with armor, tools, and weapons, and the other works with caravan modules.

New small cities

For now, I’ve added 3 different small cities. Activities in small cities can vary.

In small cities you can find:

  • Random number of traders (3-5)

  • Blacksmith or caravan blacksmith (50% chance for each)

  • Bank storage (100% chance)

  • Trading company (100% chance)

In BIG cities you can find with 100% chance:

  • 6 traders

  • Bank storage

  • Trading company

  • House area

BIG balance changes

Increased durability for almost all items by ~30–200%

  • Increased durability for all stone and iron tools

  • Increased durability for leather, iron, and bear armor sets

  • Increased durability for all weapons

  • Increased durability for all caravan modules

Reworked thirst and hunger

  • Slowed thirst drop rate by 72%

  • Slowed hunger drop rate by 50%

  • Replaced old max level perks (where hunger/thirst did not change while sitting on a wagon) with new perks that increase the max level of the indicators by 25 points

  • Thirst and hunger are no longer dropping while you’re not moving (standing somewhere or sitting on the cart)

Other changes

  • Increased minimal caravan speed (1 -> 3), so your caravan modules will last even longer

  • Simplified trading company orders for the first 1000 coins in total trades

  • Changed minimum adventure level for BIG biomes (1 -> 3)

  • Reduced max danger level for the first adventure level (2 -> 1)

  • Simplified crafting recipes for the full leather armor set

  • All campfire points of interest now contain only food items

  • Increased elite orange bear spawn chance (7% -> 30%)

  • Iron ore can now be found only in BIG biomes

What’s next?

Without any further ado, here’s a quick roadmap for the near future:

  • 0.5.0Technical patch. New save system, gamepad support, widescreen support, new settings options, performance improvements
  • 0.6.0Cooking system, brand new biome - Abandoned Farm, lots of new items, and more

As always, I want to say a BIG thank you to all players!

It was a tough year. Those who have been following BIG LOOT already know that I'm a solo developer and I’m still looking for a job. I hope that the new year will bring me financial stability and peace of mind, haha. At least I’m glad that I have BIG LOOT and such a great community that plays the product of my hard work and gives me amazing feedback and support. Love you guys!

Next year I’ll definitely release even more fun and BIG patches.

Happy holidays!

Source

Steam News / 18 December 2025

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