Update log
Full Big Hops update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Can now back out of Lockpick Minigame - Simplifies Jolene logic in Penthouse so she'll kick you out if reloading that scene after taking the required Evidence photo - Fixes weird situation where you can miss the Airship intro cutscene taking you to the Void Finale - Adds safety and logging to potentially bad collision ignores - Adds safety and logging around potential infinite loops - Fixes Hat not save / loading correctly when wearing Cactus shirt - Fix Dark Drip countdown in Void Finale showing negative number if you're too good - Fixes Duster Bluffs door not staying open in some situations - Underwater Grind Rails drain your Stamina and cause Drowning - Fixes missing Crane SFF - Adds missing SFX to Elevator Rail Grapple - Don't allow climbing on underwater walls if Deep Swimming isn't unlocked - Hydro Plant and Penthouse Lockpick Minigames save completion state - Fixes invisible Real Sandwich - Fixes Mom's animation in Forest Ending after seeing ending cutscene
Source
