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BIG HOPS X TOEM Bundle
Hey folks, Chris here! In celebration of our free photography update Cappler's Conspiracy, we're doing a new bundle with indie photography legend TOEM: [dynamiclink href="https://store.steampowered.com/bundle/69873/Phot…
Cappler's Conspiracy Available Now!
Hey folks, Chris here! Check out our free photography update! Cappler’s Conspiracy is a new 2+ hour photography game hidden inside BIG HOPS. You’ll meet a conspiracy theorist Owl named Cappler who needs your help explor…
Cappler's Conspiracy Update - March 28th
Cappler’s Conspiracy is a new 2+ hour photography game hidden inside BIG HOPS. You’ll meet a conspiracy theorist Owl named Cappler who needs your help exploring some weird ideas. He’ll send you on jobs to prove (or disp…
March 20 Hotfix
- Fixes black screen issue in some regions
20% off and Quality of Life Update
Hi, Chris here! Thanks to everyone out there who has played BIG HOPS and especially those who have given us feedback. We appreciate everyone taking the time to review the game! We take all the criticism really seriously…
Quality of Life Update - March 19th
- Adds the 'Completionist Tablet' to the Airship to help with finding the last collectibles - Adds a new settings menu option for 'Keyboard Rebinding' - Adds a new settings menu option after beating the game to 'Hold to…
March 1st Patch
- Fixes semi-common Minecart related crash on fail or death in Treasure Room - Fixes bug where costume, trinkets, and backpack contents from last save are brought into challenge room levels when accessed from title scre…
BIG HOPS X Demon Tides Bundle
Hey folks, Chris here! It's only February and platformer fans are already eating good this year! BIG HOPS came out just over a month ago and now we've got another big entry for the genre in Demon Tides. Fabraz and his t…
BIG HOPS Documentary OUT NOW
Hi folks, Chris here A month out from launch, we're releasing the BIG HOPS documentary about the game's 6 year journey! It covers Hop's origin, growing the team, navigating a tough design space, bringing it all together…
February 12 Patch
- Reworks item collision ignore system to be more consistent and avoid soft locks better - Show roll jump button guides in particular zones as added tutorialization in intro and wall run challenge rooms - Prevents some…
January 31 Patch
- Fixes regression that kept Backpack and Teeth from being collected if touching while in certain states
January 30 Patch
- Better fix for long toe / short leg / leaning torso category of bugs - Can now exit Graffiti Minigame by retracting all the way and hitting Cancel button - Adjusts Graffiti Minigame targets to be more clear about Tong…
January 27 Patch
- Fixes camera weirdness when hookshotting to Green Apple - Cactus Fruit will launch perpendicular ropes from more slanted surfaces - Fixes ladder slide down sound playing forever if you jump off mid-slide - Fixes ladde…
January 25 Patch
- Mouse input now works on Main Menu, Challenges, Settings screens - Should be much harder to fall through the floor now - Fixes case where you can get stuck in Void2 - Changes how bug audio events play to be better opt…
January 22nd Patch
- Fixes sometimes long hang when unlocking Slingshots in Desert Plains - Better safety and logging for GoalManager / PlatformServices / PlayerManager callbacks - Fixes Gulley Penthouse and Duster Bluffs doors not stayin…
January 21 Patch
- Can now back out of Lockpick Minigame - Simplifies Jolene logic in Penthouse so she'll kick you out if reloading that scene after taking the required Evidence photo - Fixes weird situation where you can miss the Airsh…
January 20 Patch
This one is smaller because I focused on submitting a Switch patch today. Note if you're also playing over there, or know anyone who is, all the fixes I've been making here have been submitted for approval. Today's patc…
January 19 Patch
- Disallow pause menu while fading in / out - Remove colliders from sky void orbs in Shattered Mountain Endgame to prevent infinite respawning projectiles - Fixes Haven Lockup crate respawning even after goal is complet…
January 18th Patch
- Turn off 'Help I'm Stuck' button when playing Challenge from Main Menu - Lowers difficulty of Wall Run 2 Challenge Room - Allows redeeming Bit meter for Dark Drips after all Trinkets are unlocked, but without offering…
January 17 Patch
- Saves before and after loading scenes to make sure progress is saved in rare case of crash - Fixes Vegetarian and Speedrun achievements proc'ing when re-entering save game - Fixes Inventor's mouth in Mineshaft B - Fix…
