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Steam News12 February 20266mo ago

February 12 Patch

Reworks item collision ignore system to be more consistent and avoid soft locks better - Show roll jump button guides in particular zones as added tutorialization in intro and wall run challenge rooms - Prevents some po

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Full Big Hops update

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What changed

0 fixes1 addition0 changes0 removals
  • Performance
addedReworks item collision ignore system to be more consistent and avoid soft locks better - Show roll jump button guides in particular zones as added tutorialization in intro and wall run challenge rooms - Prevents some possible soft locks and improves stability of Minecart finale - Fixes Armor Cart upgrade in Minecart Finale flipping you around - Removes one frame pop when loading to title screen and into main game - Fixes Void Berry breaking when throwing it at Items outside the Void - Fixes Bubble Fruit breaking when broken by something other than collision - Fixes Crabs intersecting floor in Hydro Plant - Adds a handful of safety checks to WaterZone logic for checking if a position is underwater - Fixes several errors coming from hitting Diss with veggies and other interactions - Adds safeguard against Audio event queue getting clogged up forever and causing a memory leak - Fixes Fire Voxels challenge room not dropping fire in later beats - Fixes cases where respawn position after hitting Fail Zones could be wrong - Fixes brief moment after entering Lockpick Minigame where you can still run around - Fixes how playtime is tracked (sorry if your save was started before this, your playtime will be reset to zero) - Improved Flux sounds for low quality audio setups - Fixes Hop starting in the air in some Challenge Rooms - Lower memory usage for NPC LODs - Fixes some PathShape gaps in Rebel Cove upper level - Fixes incorrect material on Treasure Room sonar drill machine - Fixes error when setting up a Goo Ball launcher just before switching scenes - Fixes Tightrope launch looping audio staying on forever in some cases - Goo Balls projectiles now disappear after 20 seconds instead of lasting forever - Turns off Trinket Trunk handle when hidden - Fixes bug where you could wear multiple Hats at once after reloading a save - Fixes some PFX that weren't being pooled - Fix null ref when dropping Swim Scooter while using it

Big Hops changes

addedReworks item collision ignore system to be more consistent and avoid soft locks better - Show roll jump button guides in particular zones as added tutorialization in intro and wall run challenge rooms - Prevents some possible soft locks and improves stability of Minecart finale - Fixes Armor Cart upgrade in Minecart Finale flipping you around - Removes one frame pop when loading to title screen and into main game - Fixes Void Berry breaking when throwing it at Items outside the Void - Fixes Bubble Fruit breaking when broken by something other than collision - Fixes Crabs intersecting floor in Hydro Plant - Adds a handful of safety checks to WaterZone logic for checking if a position is underwater - Fixes several errors coming from hitting Diss with veggies and other interactions - Adds safeguard against Audio event queue getting clogged up forever and causing a memory leak - Fixes Fire Voxels challenge room not dropping fire in later beats - Fixes cases where respawn position after hitting Fail Zones could be wrong - Fixes brief moment after entering Lockpick Minigame where you can still run around - Fixes how playtime is tracked (sorry if your save was started before this, your playtime will be reset to zero) - Improved Flux sounds for low quality audio setups - Fixes Hop starting in the air in some Challenge Rooms - Lower memory usage for NPC LODs - Fixes some PathShape gaps in Rebel Cove upper level - Fixes incorrect material on Treasure Room sonar drill machine - Fixes error when setting up a Goo Ball launcher just before switching scenes - Fixes Tightrope launch looping audio staying on forever in some cases - Goo Balls projectiles now disappear after 20 seconds instead of lasting forever - Turns off Trinket Trunk handle when hidden - Fixes bug where you could wear multiple Hats at once after reloading a save - Fixes some PFX that weren't being pooled - Fix null ref when dropping Swim Scooter while using it
  • Reworks item collision ignore system to be more consistent and avoid soft locks better - Show roll jump button guides in particular zones as added tutorialization in intro and wall run challenge rooms - Prevents some possible soft locks and improves stability of Minecart finale - Fixes Armor Cart upgrade in Minecart Finale flipping you around - Removes one frame pop when loading to title screen and into main game - Fixes Void Berry breaking when throwing it at Items outside the Void - Fixes Bubble Fruit breaking when broken by something other than collision - Fixes Crabs intersecting floor in Hydro Plant - Adds a handful of safety checks to WaterZone logic for checking if a position is underwater - Fixes several errors coming from hitting Diss with veggies and other interactions - Adds safeguard against Audio event queue getting clogged up forever and causing a memory leak - Fixes Fire Voxels challenge room not dropping fire in later beats - Fixes cases where respawn position after hitting Fail Zones could be wrong - Fixes brief moment after entering Lockpick Minigame where you can still run around - Fixes how playtime is tracked (sorry if your save was started before this, your playtime will be reset to zero) - Improved Flux sounds for low quality audio setups - Fixes Hop starting in the air in some Challenge Rooms - Lower memory usage for NPC LODs - Fixes some PathShape gaps in Rebel Cove upper level - Fixes incorrect material on Treasure Room sonar drill machine - Fixes error when setting up a Goo Ball launcher just before switching scenes - Fixes Tightrope launch looping audio staying on forever in some cases - Goo Balls projectiles now disappear after 20 seconds instead of lasting forever - Turns off Trinket Trunk handle when hidden - Fixes bug where you could wear multiple Hats at once after reloading a save - Fixes some PFX that weren't being pooled - Fix null ref when dropping Swim Scooter while using it

Source

Steam News / 12 February 2026

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