Full notes
Full Beyond the Map update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Balance
- Maps
- Performance
Beyond the Map changes
Due to issues with enemy AI and respawning, the game turned out a bit more brutal than intended. We're proud of everyone who could withstand the onslaught of elite boars and wolves, but here are the fixes:
March 29 #1
Fixed a bug that caused enemies to respawn inside the player base.
Fixed a bug that caused enemies to attack structures built by players while they were away.
Fixed a bug that caused Sharp Stakes to have no collision.
Fixed a bug that allowed enemies to open Gates.
Fixed a bug that caused Campfires and Cauldrons to consume the whole stack but produce only 1 food.
Reduced enemy baseline aggro range and sight angle.
Map markers can now be removed with a right click.
March 29 #2
Fixed a bug that caused items to disappear from an upgraded Stash upon loading a world.
Fixed a bug that caused enemies not to return to their spawn after killing the player.
March 30
Fixed a bug that caused certain items to render a glitched line across the screen.
Fixed a bug that caused players to become stuck in Incinerate cast until out of mana.
March 31
Enemies now stop chasing the player if no damage is dealt or taken for a while.
Common items can now be disenchanted (mainly for disposal, but with a small chance to yield Mana Dust).
Stash now has 200% max stack capacity by default and can be further increased with the new Packing Table upgrade.
Note
There are other minor changes not mentioned here.
Note
Restart Steam to force an update check.
Source
Changelog.gg summarizes and formats this update. How we read updates.
