Full notes
Full beyond.frontiers update
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Repeated intro
Greetings Commanders,
What changed
- Balance
- Gameplay
- Events
beyond.frontiers changes
I wanted to take a moment to talk about something important regarding our update schedule moving forward.
Since November 15th, I’ve been working at full capacity to keep these updates coming at a weekly pace. It’s been an incredible journey, and seeing the game grow with each patch has been amazing—but at the same time, it’s also been exhausting. Keeping up with weekly releases while managing everything else behind the scenes has started to take its toll, and I can feel the burnout slowly creeping in.
On top of that, February has been a tough month for sales, estimated under 100$ after fees and taxes. As much as we love working on this game, we still have to keep the lights on, which means taking on other jobs and projects to help sustain development. Balancing that with a weekly update schedule is becoming increasingly difficult, and we don’t want to end up in a situation where we have to rush things just to meet a deadline.
Because of this, we’ve decided to switch to a bi-weekly release schedule moving forward. This will give us more time to focus on delivering better, more polished updates instead of constantly crunching to get something out every seven days. It also means we can take care of ourselves a little better and ensure that we’re able to keep working on this game for the long run.
This doesn’t mean less content—if anything, it means we can take the time to refine what we’re adding and make sure every patch is truly worth the wait. It also gives us the breathing room to focus on bigger updates, improve existing systems, and take player feedback into account more thoroughly.
How You Can Help If you enjoy the game and want to see it continue to grow, the biggest way you can support us is by spreading the word. Share it with your friends, drop a review, recommend it to people who might enjoy it. Every new player helps us keep pushing forward.
We’ve also been thinking about ways to keep things sustainable in the long term. If there’s enough community interest, we could look into running a Kickstarter to help fund the game’s development more directly. That could even come with physical rewards like art prints, ship blueprints, or collector’s items for those who want to support at a higher level. If that’s something you’d be interested in, let us know!
We really appreciate all of you who have been supporting the game, whether by playing, giving feedback, or just being part of the community. It means a lot, and we want to make sure we’re doing right by you while also making sure we can keep this project going strong.
Thanks for understanding, and we’re excited to keep building this world with you! :rocket:
Dex and the Team
Source
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