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Steam News2 October 20259mo ago

0.7.0 Alpha 2 - New Systems, Fixes, Changes

Highlights Level Editor: Now fully operational. Gate placement, sector parsing, reciprocity (mirror gates), lanes, stations, and yaw-only rotations all behave as intended.

Full notes

Full beyond.frontiers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition2 changes0 removals
  • Performance
  • Fixes
  • UI and audio
  • Store
changedHighlightsLevel Editor: Now fully operational. Gate placement, sector parsing, reciprocity (mirror gates), lanes, stations, and yaw-only rotations all behave as intended. - Gameplay UI: Navigation/interaction panels refined for clarity; improved feedback on fast-travel and docking states. - Stability: Multiple crash fixes tied to combat encounters and Warfields transitions.
fixedLevel EditorFixed N/S inversion for in-sector coordinates (stations & gates). - Standardized scaling and Z-flip; removed legacy +1,000,000 offset edge case. - Gate AimPos = −Position rule enforced, including reciprocal write. - Background/faction now load correctly from sector header. - Hyperlanes parse and display reliably (completion flag set on load). - Rotation saved as a single yaw integer; legacy vector loads remain compatible.
changedUI & UXCleaner docked/in-system toggles. - Better camera follow and instant sync on fast-travel. - Consistent owner/background selectors after loading sectors.
fixedFixesResolved ship spawn snapping to (0,0,0) after sector loads. - Eliminated camera detachment during teleports. - Addressed crashes when entering/leaving Warfields and during combat clean-up.
addedKnown IssuesMinor visual pops may occur the first frame after teleport (cosmetic). - Some legacy .bfs files may need a re-save to adopt new editor rules.

Highlights

  • Level EditorNow fully operational. Gate placement, sector parsing, reciprocity (mirror gates), lanes, stations, and yaw-only rotations all behave as intended. - Gameplay UI: Navigation/interaction panels refined for clarity; improved feedback on fast-travel and docking states. - Stability: Multiple crash fixes tied to combat encounters and Warfields transitions.

Level Editor

  • Fixed N/S inversion for in-sector coordinates (stations & gates). - Standardized scaling and Z-flip; removed legacy +1,000,000 offset edge case. - Gate AimPos = −Position rule enforced, including reciprocal write. - Background/faction now load correctly from sector header. - Hyperlanes parse and display reliably (completion flag set on load). - Rotation saved as a single yaw integer; legacy vector loads remain compatible.

UI & UX

  • Cleaner docked/in-system toggles. - Better camera follow and instant sync on fast-travel. - Consistent owner/background selectors after loading sectors.

Fixes

  • Resolved ship spawn snapping to (0,0,0) after sector loads. - Eliminated camera detachment during teleports. - Addressed crashes when entering/leaving Warfields and during combat clean-up.

Known Issues

  • Minor visual pops may occur the first frame after teleport (cosmetic). - Some legacy .bfs files may need a re-save to adopt new editor rules.

Source

Steam News / 2 October 2025

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