Update archive
Latest Better Than Dead updates
Search and filter loaded patches, hotfixes, and dev posts. Load more to continue the timeline.
Browse updates
Published changes
Search loaded updates. Filter by source or recency. Open any row for the full patch notes, or load more to continue the timeline.
Update 0.192: weapon sight alignment improved
Update 0.192 is now live. This update focuses on the weapon sight alignment. I adjusted the weapon position and sight alignment to make aiming and shooting feel more consistent. This was one of the most common points of…
Update 0.191
Update 0.191 is now live. This is a small update focused on a few fixes and improvements: -Added a Discord button to the main menu. -Updated a few textures. -Fixed some issues in the rooftop area of Built on Nothing whe…
Update 0.19: Faster Restarts and Cleaner Corner Hits
Update 0.19 is a small gameplay clarity and flow update. I improved shot collision around corners, edges, and walls. Hits should now feel more precise when shooting near tight geometry. I also reduced the death screen d…
Small Launch Update: How to Survive
This update changes the opening screen text to make the basic combat flow clearer for new players.Better Than Dead is not a cover shooter. Sliding triggers bullet time. Use it to rush in, get close, and shoot aggressive…
Better Than Dead is out now
The Idea I made this game alone around one idea: an FPS that feels different from the usual formula. I wanted to take the speed, violence and close-range fighting of 80s and 90s Hong Kong heroic bloodshed cinema and put…
Better Than Dead enters Early Access on May 12
Hello everyone, Better Than Dead enters Early Access on May 12. It feels strange to write that. This game has been in my head, and then on my screen, for a long time. I have worked on it alone, trying to give shape to s…
DEV LOG #6 | Current State of Development
Development Update Hi everyone, I wanted to share a short update on where Better Than Dead is right now, and how its core experience is taking shape. Playtesting Status The first rounds of playtesting have concluded. Ov…
DEV. LOG # 5 | The First Playtest
Dev Update October: The First Playtest The last couple of months have been all about development, fixing a ton of bugs, improving performance and optimization, enemy AI, and starting to add polish around the edges: intr…
Devlog #4... MicroProse
Hello everyone, big update today. Better Than Dead now has a publisher... MicroProse. As a long-time PC player, that name takes me back to my first serious games... my first sleepless nights... and my first dogfights. W…
DEV. LOG # 3 | Update 0.4 Alpha
Hi everyone! 🎉 I've made a significant change to the main character—upgrading to a full-body MetaHuman! I believe this greatly enhances the character's presence and overall immersion in the game. Previously, the charac…
DEV. LOG # 2 | Update 0.20 Pre-Alpha
Hello everyone, Excited to share some major updates I've made with "Better Than Dead"... I've been diving deep into a new AI, leveraging UE5's Environmental Query System (EQS) for enemies. This means our adversaries are…
DEV. LOG # 1 | Update 0.18 Pre-Alpha
Welcome to the inaugural development update for Better Than Dead (BTD). Why no HUD? For realism. Every fight is raw without a HUD. It's tough, but that's the point. Why bodycam? It's my second game with a bodycam effect…
