In this update2
Full notes
Full Better Than Dead update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
Better Than Dead changes
The Idea
I made this game alone around one idea: an FPS that feels different from the usual formula.
I wanted to take the speed, violence and close-range fighting of 80s and 90s Hong Kong heroic bloodshed cinema and put it inside something rawer, more physical and more direct.
Not a clean military shooter.
Not a safe tactical fantasy.
Just the camera, the gun, the slide into bullet time, and the need to keep moving.
Better Than Dead is pure action seen through a bodycam: closer, dirtier and more unstable.
The main mode is playable from beginning to end. Early Access is where I will keep making the game sharper with players.
Thank you!
To everyone who followed the project, wishlisted it, shared it, gave feedback, joined the Discord, or bought it at launch: thank you.
Day one players are the first real wave of Better Than Dead.
See you in the discussions and on Discord.
Source
Changelog.gg summarizes and formats this update. How we read updates.
