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Steam News11 June 20262mo ago

Update 0.20 is live: Training Range, improved aiming, and bullet penetration

Better Than Dead Update 0.20 is live This update adds the first version of the new Training Range. After completing the first level, the Training Range will be unlocked and can be accessed from the main menu.

In this update4

Full notes

Full Better Than Dead update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes5 additions3 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Fixes
addedBetter Than Dead Update 0.20 is liveThis update adds the first version of the new Training Range . After completing the first level, the Training Range will be unlocked and can be accessed from the main menu.
addedTraining Range Steam post imageFor now, the Training Range is mainly designed for new players who want to try the aiming system, practice with the pistol, and understand the basic rhythm of Better Than Dead in a safer space. It also works as an optional tutorial where you can experiment with sliding, bullet time, close-range shooting. I see the Training Range as the first version of a small hub that I would like to expand in the future. One small element inside it is already connected to your progress in the game.
addedBullet penetration and aimingThis update also adds bullet penetration for selected materials. Some doors and wooden surfaces can now be shot through, making close-range fights feel more natural. Aiming stability has also been improved.
addedPatch NotesAdded the first version of the Training Range.
addedPatch NotesAdded bullet penetration for selected materials.
changedPatch NotesImproved baseline aiming stability.

Better Than Dead changes

addedThis update adds the first version of the new Training Range . After completing the first level, the Training Range will be unlocked and can be accessed from the main menu.
addedFor now, the Training Range is mainly designed for new players who want to try the aiming system, practice with the pistol, and understand the basic rhythm of Better Than Dead in a safer space. It also works as an optional tutorial where you can experiment with sliding, bullet time, close-range shooting. I see the Training Range as the first version of a small hub that I would like to expand in the future. One small element inside it is already connected to your progress in the game.
addedThis update also adds bullet penetration for selected materials. Some doors and wooden surfaces can now be shot through, making close-range fights feel more natural. Aiming stability has also been improved.
addedAdded the first version of the Training Range.
addedAdded bullet penetration for selected materials.

Better Than Dead Update 0.20 is live

This update adds the first version of the new Training Range. After completing the first level, the Training Range will be unlocked and can be accessed from the main menu.

Training Range Steam post image

For now, the Training Range is mainly designed for new players who want to try the aiming system, practice with the pistol, and understand the basic rhythm of Better Than Dead in a safer space. It also works as an optional tutorial where you can experiment with sliding, bullet time, close-range shooting. I see the Training Range as the first version of a small hub that I would like to expand in the future. One small element inside it is already connected to your progress in the game.

Bullet penetration and aiming

This update also adds bullet penetration for selected materials. Some doors and wooden surfaces can now be shot through, making close-range fights feel more natural. Aiming stability has also been improved.

Patch Notes

  • Added the first version of the Training Range.

  • Added bullet penetration for selected materials.

  • Improved baseline aiming stability.

  • Fixed audio volume settings for SFX, voice, and music.

  • Fixed an issue where the player could sometimes remain crouched after sliding.

  • General bug fixes and minor improvements.

What comes next

I am also continuing work on the next major improvements. The Warehouse section is being rebuilt into two shorter and more focused missions, and after that I will continue working on Level Select with scores and ranks. Thank you for playing and for all the feedback. -MonteGallo

Source

Steam News / 11 June 2026

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