Full notes
Full Beneath The Six update
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Repeated intro
Greetings...we've got big news in the world of Beneath The Six.
What changed
- Gameplay
- Events
- Balance
Beneath The Six changes
The message from our Early Access launch was clear: fix the lack of meta-progression, give more ways to earn golden shards and provide shorter play sessions. We heard you, and we’ve been working hard to address these issues. We are excited to announce that we are rolling out major improvements to players shortly!
The New Quest System
The Quest Board will be the central way to play, giving you agency over your session length and objective.
Quest Types: There will be two types of quest; Treasure Hunt and Gauntlet. Each offering a different way to play through the dungeon
Shorter Runs: We’ve made runs shorter in general for both Dungeon and Arena
Variety and Choice: The Quest Board features various dungeon options with different objectives and lengths for the player to choose from
Difficulty Scaling: You will be able to tweak the difficulty of quests for greater or lesser rewards, putting you in control of the risk and reward for every run
Players will find randomised quests during runs, which will be added to the quest board once back in the overworld. Obtained quests have a difficulty level but the player cannot change it
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The Accolades System (Meta-Progression)
We’ve introduced Accolades to give your long-term efforts more meaning
Consistent Rewards: These progressive milestones give you an extra source of Golden Shards, helping players expand their dice collection quicker
Show Off Your Efforts: Fully completing accolades unlocks titles for you to proudly display on your character
Smarter Enemies & Better Combat
We’ve fundamentally improved the enemy AI to make combat more dynamic and challenging.
Proactive Tactics: Enemies are now much more proactive in targeting and moving, constantly pushing players and forcing better positioning
Effective Skill Use: Enemy AI will use skills more effectively on both offense and defence, making encounters feel less static and more strategic
Future Synergy: We are also actively working on future changes that will see higher-level enemies using team tactics and synergizing their skills together
Challenges & Shard Economy
We immediately tackled the issue of inaccessible rewards.
- Improved FlowWe’ve greatly improved the flow and ease of completing existing Challenges, making the process of earning Golden Shards smoother and less frustrating
Slightly easier challenges: Our initial numbers for challenges were a bit harsh, so they’ve all been balanced accordingly - it now should be easier to grind for golden shards
We hope that with this update we have solved a lot of the core issues found in Early Access and sets a strong foundation for the future. We are committed to building this game right, and your continuous feedback ensures that. Thanks for your support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
