Full notes
Full Beneath The Six update
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Repeated intro
Hey everyone!
What changed
- UI and audio
- Gameplay
- Events
- Security
- Maps
- Balance
We're back with another patch focused on squashing bugs, improving quality-of-life, and smoothing out some of the biggest issues you've reported. We've been digging deep into your feedback to fix everything from game-breaking combat bugs to annoying visual glitches.
Thank you for your continued support and for helping us track these down!
Patch Notes:
Improvements & Quality of Life
- UI Clarity for Quest BoardAdded "REWARD" text above Shard rewards on quest items to make it clear its the reward, not a cost.
- Combat ReworkReworked the Rabbit Attack Leap and Skeleton Throw Arm so they no longer stick to the player, requiring manual removal (which were hard to spot).
- RewardsCorrected the gold amount displayed on the victory screen after completing extreme difficulty.
UI Change: Moved the "Cancel Run" button to the top of the screen for better accessibility.
- GeneralImproved the general feeling and experience of the end-of-dungeon success screen.
Investigable objects / hidden cache should always have at least one item.
‘ Close Application' button added to the Maintenance screen.
Bug Fixes
Gameplay, Combat, & AI
Fixed a major exploit that allowed players to cast spells while in the downed state. (which was fun but overpowered...)
Fixed a critical bug where two players using Meat Hook on each other simultaneously could cause one player to get stuck in the ground and stretch.
Fixed Tier 1 & 2 Heavy Leap so the attack path is locked in place, consistent with other two-stage projectiles (Tier 3 still correctly redirects and follows player around).
Conjured Illusions will now correctly teleport with the player through one-way doors.
Fixed an AI bug where enemies would target a distant training dummy instead of nearby players.
Fixed a bug where using Poisonous Plunder on a teleporting Ghost of Chaos could teleport the player inside a non-walkable tile.
Addressed a timing issue where the level-up animation triggered before enemy attack and death animations had finished.
Stunned enemies will no longer perform Attacks of Opportunity.
Fixed a bug where a character could get stuck between two cells during combat (possibly related to Opportunity Attacks).
Players can now correctly throw potions from their storage inventory.
The Electric Fence trap no longer incorrectly listens for movement in the Overworld.
Fixed a soft lock where a player trapped by an Arcane Pillar could not damage it (and therefore got stuck).
Fixed a bug where enemies were able to walk out of roots from the Black Flower.
Fixed an issue where having Abominations in the end room could prevent completion of a daily run.
Fixed a soft lock where a player trapped by an Arcane Pillar could not damage it (and therefore got stuck).
Fixed an issue preventing a second Arcane Pillar from being cast on an enemy after mousing off and on again.
Fixed a bug where bodies didn’t disappear if the enemy died during a 'dig' attack.
Two-stage enemy attacks no longer continue targeting a player after they have been downed or killed.
Tier 3 Heavy Goblins no longer re-target their attacks to aim at downed players.
Fixed an issue where Purple tiles could be left behind from Summoner Ghoul Minions, persisting for multiple floors.
Fixed a tracking issue with the 'ARENA CHAMPION' accolade
Fixed a de-sync that could occur when two-stage skills re-target while being processed.
Fixed camera error that could occur when opening the Dice Shop in a Multiplayer session.
️
Attack of Opportunity Bug fixes
Stunned enemies will no longer perform Attacks of Opportunity.
Indicator now appears and disappears at the correct times when Arcane Pillar is used on an enemy.
Red line Indicator now displays for multiple players at the same time.
No longer triggers when the player escapes the attack using a trap door.
Pile of bones no longer display the attack indicator.
UI, Visuals, & Audio
Restored the missing Victory Screen sound effects.
Addressed remaining edge cases where purple tiles were still visible when they should have been hidden.
Addressed an audio mixing issue where background music could drown out the narrator's voice at default settings.
Fixed a bug where some enemies (like Abominations) would occasionally not show a health bar when hovered over.
Sound options can now be changed in the menu even when the narrator is speaking during the tutorial.
Stability, Crashes, & Challenges
Fixed a crash related to the level-up sequence.
Fixed an "Invalid antiAliasing value" error when visiting the Dice Token Open Screen.
Fixed a bug where the camera could get stuck on the dungeon entrance view.
Thank you for all your feedback; it has been invaluable to us. We read and log everything, so if you've reported something that isn't in these notes, rest assured we have it tracked for a future update!
Happy questing!
Source
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